Rad Ished wrote:Hi Fruitiex, looks awesome, however i don't quite understand what you mean, built in raytracer?
Murky description follows:
I suppose he don't mean raytracer, but that lights emite ...light... these emissions have a shape so generate a volume (that is unfortunally not infinite) everything inside that volume is lighted.. (well.. the faces that .... face the light)
The more complex objects in scene, the more complex this volume will be, and the more lights, the more of these models will exist.
DP seems to combine this with lightmaps. So traditional lighting and dynamic lighting can be mixed for better effect.
It also support a lot of cool stuff like lumas (overbright pixels), bloom (everybody loves bloom), all part of the Quake3 shaders stuff.
Take my words with a grain of salt, I am not expert at this stuff
