new players to nexuiz

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Re: new players to nexuiz

Postby chooksta » Mon Mar 01, 2010 3:26 am

hey guys , ive read all of that in great interest,its good to see you guys getting the ball rollin for a big shakeup,
but , you guys are talkin about jet packs and hook changes , etc
seeing as you guys might change them , WHY NOT REMOVE ROCKET DELAY!!!
ive posted this all over the joint and still no real reply!!!
i want to know , WHO DOES LIKE ROCKET FLYING????
WILL AUSSIE NEXERS BE THE ONLY ONE TO HAVE IT???
WHY NOT SPLIT A COUPLE OF SERVERS FOR A FEW WEEKS,
1 HAS DELAY , 1 HAS NOT!
ive already suggested a different style to ctf , extreeme nexuiz (go look it up!)
i know ive only been playing this game for a year odd , but ive done alot for this game , ive sent heaps of cash to the aussie servers , ive been making clan tunes , map tunes , crappy tunes , for anyone who has asked me (and ive been offering too) , ive been helping anyone who asks for help , ive tried to be entertaining!!!

AND IM ALWAYS SAYING HELLO! , i know alot of players over this world now , most are awesome , but i do have to say the BIG guys(or girls) , wont give their time of day , you guys made this game , so look after it!
who ever had the idea to setup nexuiz face book is a very smart person!
im sure the main guys are very busy with their own lives , but maybe its time to let some more people in to the loop , so they can help manage it for you!

also maybe its time we all started a new drive of advertising to the masses,
how many of you guys know people who are in the media?
i once emailed our epic game show called good game (australia)
www.abc.net.au/tv/goodgame (i think thats right)
so ill get all the aussieguys , even you guys to mass email them todo a bigger look into the story of the makers of this game , and the play its self.

but maybe an update of the game (to fix that damn bug!!) first.

try working on the awesome fact that this game is fast , so fast infact that it will crap on all the other 1st person shooters.

and its free!

to the developers , please reply , to the famous players , please reply , to the server admins around the world (ya know),
to everyone who reads this , tell someone ya know!! , burn a copy of the game , help them set it up , tell them its cool to play , and if they dont , then their missing out , and , and , and.......

meh.

ill still playit , alot of australians will play it , diehard fans will too.

chooksta~

:^

p.s , laugh if ya want , your loss , nerd.

:P
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Re: new players to nexuiz

Postby tZork » Mon Mar 01, 2010 2:35 pm

chooksta wrote: WHY NOT REMOVE ROCKET DELAY!!!


wrong topic. rocket delays shortened to allow rl flying are nothing that has a positive effect on n00bz. quite the opposite id imagine; pros fly around em a even more warp-speed, and in the air this time. its also lots easier for ppl to suffer from premature detonation with less delay. oh and you do realize this was *added* to Nexuiz right? (the delay). in other words making it happen was deemed necessary to remedy problems.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
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Re: new players to nexuiz

Postby Yoda almighty » Mon Mar 01, 2010 10:21 pm

I have showed Nexuiz to many of my school friends. they liked it for awhile, but eventually got bored and complained about how fast it was, and how it really didn't have any gameplay. then someone else found urban terror, and EVERY SINGLE ONE switched to that instead.

and I SHOWED them how to laser jump, and bunny hop, and several other things. a lot of them already knew about it from other games with similar concepts. they didn't care.

chew on that one for awhile. :\
Why has a developer ever needed any reason other than "it looks bloody awesome?"

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Re: new players to nexuiz

Postby lda17h » Mon Mar 01, 2010 10:46 pm

Tastes are different.. You can try to fight it, but you'll lose :D
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Re: new players to nexuiz

Postby chooksta » Tue Mar 02, 2010 9:04 am

yer , i know the rl delay is a loss , shame really , i just think restrictions are a bad thing , but , ive showed , er , noobs , and they get it quite fast , and all love it!

ok , what about the rest ive typed?

also , i would be awesome if the creators poped into other servers and had a chat to the people who play (yes , i know time difference) , not all the time , but some of the time.

you guys must realise , that i would of payed an easy aust$100 for this game
ive never seen a game that keeps on giving! ,amazing!

need more response!!!
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Re: new players to nexuiz

Postby tZork » Tue Mar 02, 2010 10:45 am

TBH i dont know why so much focus is put on recruiting now ppl nowadays. Nexuiz always was in a preddy narrow genre and as such will have a preddy limited player base.Joe Average shy away from it after testing for 5 mins, So what? Does a game have to be popular with a large crowd to be good? Not in my opinion.

Yoda almighty wrote:I have showed Nexuiz to many of my school friends. they liked it for awhile, but eventually got bored and complained about how fast it was, and how it really didn't have any gameplay. then someone else found urban terror, and EVERY SINGLE ONE switched to that instead.

and I SHOWED them how to laser jump, and bunny hop, and several other things. a lot of them already knew about it from other games with similar concepts. they didn't care.

chew on that one for awhile. :\


what lda17h said, and personally i dont mind at all. if Nexuiz was changed into game that suited those ppl it would very likely not suit me or many of the ppl who now play it. yes its in a rather a narrow genre that most ppl no not enjoy; but the ones who do, does so allot ;)

chooksta wrote:yer , i know the rl delay is a loss , shame really , i just think restrictions are a bad thing , but , ive showed , er , noobs , and they get it quite fast , and all love it!

ok , what about the rest ive typed?

also , i would be awesome if the creators poped into other servers and had a chat to the people who play (yes , i know time difference) , not all the time , but some of the time.

you guys must realise , that i would of payed an easy aust$100 for this game
ive never seen a game that keeps on giving! ,amazing!

need more response!!!


I go on server to play. lengthy discussions abt god, the groundhog-day or what each person in the game would like to change as the kinda discussions i usually simply ignore in-game. If ppl cant be arsed to come here and state their ideas clearly they just have to live with it never happening (they may have to anyway, unless they do it themselfs)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Re: new players to nexuiz

Postby halogene » Tue Mar 02, 2010 12:22 pm

tZork wrote:what lda17h said, and personally i dont mind at all. if Nexuiz was changed into game that suited those ppl it would very likely not suit me or many of the ppl who now play it. yes its in a rather a narrow genre that most ppl no not enjoy; but the ones who do, does so allot

+1

I feel the same way.
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Re: new players to nexuiz

Postby chooksta » Tue Mar 02, 2010 1:24 pm

yer , u guys are right , i just feel its so special , its worth fighting for , but its true , the ones who dont give it real time of day are only missing out.

im cool with that!!

ill just keep doin my little bit for the game like everyone else :)

but , i/we sure would love it if u guys stop bye to our server some time.

where /what server DO u guys play at anyway?

:^
(this needs to be converted into a smiley btw)

chooksta~
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Re: new players to nexuiz

Postby halogene » Tue Mar 02, 2010 2:52 pm

You'll find me at random days on DCC's plain delight DM, mostly during evening hours 10pm and later UTC. But isn't that off topic? :oP
<Community>: Why was the name "Nexuiz" licensed to IllFonic in a way that allows IllFonic to use the name without any suffix or subtitle for a commercial console game?
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<Community>: http://www.xonotic.org
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Re: new players to nexuiz

Postby divVerent » Tue Mar 02, 2010 5:00 pm

As for game modes - keyhunt really should get more exposure, as it is a game mode designed for good game play and nothing else.

Unlike CTF, it doesn't try to mimic any "maybe known" game, but is specifically designed for FPS with fast movement.

What it however needs, is way more exposure. Many players can play it, but not many people play it on servers (because these servers are too often empty). Maybe we should start pushing 2-team keyhunt instead of 3-team keyhunt, simply because it works better with only few players (so it can be fun even with just 4, just like CTF). 3-team keyhunt is way better though, but maybe shouldn't be the "usual" mode any more.

The main goal would be to make keyhunt so popular that some commercial game takes over the idea. Because then we would have their marketing department on our side - and Nexuiz, as only free game with that mode, would gain popularity from it a lot.

Same of course goes for other modes that currently are unique to Nexuiz. We should not remove them, but improve them and make them more popular, until finally someone else takes them over.
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