divVerent wrote:As for game modes - keyhunt really should get more exposure, as it is a game mode designed for good game play and nothing else.
Unlike CTF, it doesn't try to mimic any "maybe known" game, but is specifically designed for FPS with fast movement.
What it however needs, is way more exposure. Many players can play it, but not many people play it on servers (because these servers are too often empty). Maybe we should start pushing 2-team keyhunt instead of 3-team keyhunt, simply because it works better with only few players (so it can be fun even with just 4, just like CTF). 3-team keyhunt is way better though, but maybe shouldn't be the "usual" mode any more.
The main goal would be to make keyhunt so popular that some commercial game takes over the idea. Because then we would have their marketing department on our side - and Nexuiz, as only free game with that mode, would gain popularity from it a lot.
Same of course goes for other modes that currently are unique to Nexuiz. We should not remove them, but improve them and make them more popular, until finally someone else takes them over.
Yea, but "Nexuiz" isn't "Nexuiz" anymore. It's OpenNexuiz GPL-Nexuiz change name or else a lawsuit is in the future (atleast for americans) probably.
And, you know, that once these "original" modes are taken over by a commercial game the commercial entity will just sue GPL-Nexuiz claiming that they (the commercial entity) developed the original mode.
This has happened many times, as those who enjoy readin slashdot.org know. Even happened to a guy making a model train app... cost him alot to defend, years of his life. Not a hassle any one needs. He won though, but most people can't afford even to take the chance.