[MAP] Sierpinski (beta 2)

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[MAP] Sierpinski (beta 2)

Postby divVerent » Mon Jul 17, 2006 1:49 pm

Starting on Friday, I decided to make another fun map... this time: a large sniper CTF map, needing at least 6 players and it can probably take 14 of them. Screenshot:

Image

Sorry, wrong image...

Image

Download here: http://mensa.ath.cx/~polzer/nexmaps/sierpinski/sierpinski_beta2.pk3

I also included a TDM configuration, no idea if anyone will use it. Somehow I don't like how the water in Nexuiz is (just like on oilrig), but one can live with it.

Have fun!

Note: there is another way to the flag... but it isn't really hidden. Just one hint: these light triangles are all teleporters... there are some more of them.

Edit: I didn't make bot waypoints because I found no way of preventing to get stuck in a jumppad cycle (you can only leave it using air control).
Last edited by divVerent on Mon Jul 17, 2006 2:45 pm, edited 1 time in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Mon Jul 17, 2006 2:16 pm

Looks fun :D

Gj there :)
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Daedalus » Mon Jul 17, 2006 2:19 pm

haha, madness. great :wink:
The road of excess leads to the palace of wisdom.
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Postby k0jak » Mon Jul 17, 2006 3:58 pm

grappling hook for the win here :)
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Qantourisc » Mon Jul 17, 2006 7:50 pm

O dear, this is going to be a mess :)
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Postby divVerent » Mon Jul 17, 2006 7:53 pm

Yes, already tried it on some "unsuspecting victims" when it was darker...

and used some feedback (the water was too low, the flags too hard to find) to improve it (the latter should have become much better with the brighter lighting).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Shoe » Mon Jul 17, 2006 8:14 pm

This map is hilarious to play. I don't think I've ever played a game that actually induced my fear of heights quite like this did. Good job!
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Postby divVerent » Mon Jul 17, 2006 8:50 pm

bluesky is higher... but yes, you don't really "feel" the height on bluesky...

BTW, I just replaced the beta2 by a slightly improved version (but since no other changes were done, I kept the file name). All I did: I darkened the skybox so the teleport triangles are visible even with bloom or HDR. That really was annoying before...

does anyone know a better free skybox for this?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby esteel » Tue Jul 18, 2006 8:33 am

Have yet to play the map online but it looks really cool. Though very confusing too :)
I really like your funmaps!
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Postby divVerent » Tue Jul 18, 2006 11:01 am

There is one problem with it: it doesn't work right in 2.0. It does work right on 2.0.1 or on my Nexuiz server (the one that runs the map, the RBI extra maps one). Reason: the Nex shoot length was too low...

And I changed beta2 again by adding spawnpoints on the top Nex platforms so people who spawn there see their flag - that should make it easier to learn playing the map and make defense a bit stronger.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

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