[MAP] Sierpinski (beta 2)

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby Zico » Tue Jul 18, 2006 10:34 pm

I would love to play such a map on DM. Could be VERY cool
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby divVerent » Tue Jul 18, 2006 10:40 pm

I could make a DM map out of it, but I think I'd need to halve it (take only the blue part) and put something "interesting" on the other side instead of the red part. Any ideas?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby tZork » Tue Jul 18, 2006 11:19 pm

divVerent wrote:I could make a DM map out of it, but I think I'd need to halve it (take only the blue part) and put something "interesting" on the other side instead of the red part. Any ideas?


hard one. personaly i think this map design does mutch better as ctf then dm. however i only tried it on a laptop playing with a touchpad on lowest possible settings one single time (dident even find the flag that time xD)

one idea whould be to build one half of the map like a more solid (as in more coherent ground space) base. Then place all the good stuff out on the triangles. beeing on the solid ground would definetly give a more eazy ride, but to gain killpower and replenish health/ammo/armour one would need to venture out into the other side.

anotehr idea; place a base in the center and some cuved walk ways arround the outer rim with a few path leeding into this central base complex.

both thise idea include preddy heavy modding of the maps basic layout tho, so it would be more of a new map then a dm version of it.


Oh and btw, cant wait to get home so i can try it out on a computer better equiped for gaming, looks like a realy fun ctf map. keep up the good work.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Zico » Tue Jul 18, 2006 11:28 pm

both thise idea include preddy heavy modding of the maps basic layout tho, so it would be more of a new map then a dm version of it.


Haven't played it yet but I can understand this arguments. I guess a new map with "the basic idea" of this would be the best.
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby Qantourisc » Wed Jul 19, 2006 6:28 am

Say what is the grey floor for ? (also could use some work, the plain cut from a plain into sky doesn't look to good ... add a border ?
Qantourisc
Alien
 
Posts: 130
Joined: Fri Jun 16, 2006 5:44 am

Postby divVerent » Wed Jul 19, 2006 7:58 am

Where is grey floor? It is _supposed_ to be water if you mean that, but I didn't find anything better.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby Qantourisc » Wed Jul 19, 2006 8:31 am

hmm indeed i mea the water, no idea what do with it either though ....
Qantourisc
Alien
 
Posts: 130
Joined: Fri Jun 16, 2006 5:44 am

Postby tZork » Wed Jul 19, 2006 10:27 am

the water look dull for a few resons. first its a fairly small texture i think (256x256?) with to mutch contrast. this makes its tiling pattern very visible. secondly, most nice looking watertextures have 2-3 stages. to bad darkplaces dont handle multistage shaders. a 512 or even 1024x1024 with less contrast and better tiling would go a long way to make it look better. proly scale it up a bit too. also if posible a tcmod in the shader to give it a slight movement could perhaps make it look better.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby tChr » Wed Jul 19, 2006 10:31 am

th emap is fun. We are getting some of tese "fun"-maps now.. Maybe some mechanlism for separating between "realisitc" and "fun" maps sould be deviced.

aboput the map ddesign: maybe you should try and trick some lighting effects to make the huuge triangles under the strength disappear as they go lower? now they are fully visible no matter how deep you see them, wish is a bit unnatural :)

also consider adding some minor movement to the "floating" trianlges?

edit:
and your water has floor sounds
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby divVerent » Wed Jul 19, 2006 1:04 pm

tChr wrote:edit:
and your water has floor sounds


Apparently this is a Nexuiz bug, but no idea where exactly (otherwise I'd fix it).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron