What nexuiz needs to work on

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Re: What nexuiz needs to work on

Postby Flying Steel » Tue Mar 16, 2010 4:29 am

Roanoke wrote:It is worse than minsta, because in minsta everybody is equipped identically.


I'm not really sure what you mean, when jetpack is enabled, everyone has a jetpack. Everyone is equipped identically there too.

That's exactly the problem. Weapon balancing is not done correctly.


You should try Sam's 2.6 balance though, it seems like an improvement.
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Re: What nexuiz needs to work on

Postby Roanoke » Tue Mar 16, 2010 4:44 am

Flying Steel wrote:I'm not really sure what you mean, when jetpack is enabled, everyone has a jetpack. Everyone is equipped identically there too.

Yes, but jetpack fundamentally alters how the map is played. Jetpack should be enabled, if at all, at the mapmakers discretion. Otherwise, that's the same as hook - it's not playing the map is it's meant to be played.
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Re: What nexuiz needs to work on

Postby Flying Steel » Tue Mar 16, 2010 6:20 am

Well, that's only a problem because jet and hook are currently too powerful. If their speed/fuel levels were toned down, they wouldn't break maps, because maps have already compensated for laser jumping and bunny hopping. In this case as well, it is not the features that are the problem, it is the balance settings.
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Re: What nexuiz needs to work on

Postby Roanoke » Tue Mar 16, 2010 2:18 pm

Flying Steel wrote:Well, that's only a problem because jet and hook are currently too powerful. If their speed/fuel levels were toned down, they wouldn't break maps, because maps have already compensated for laser jumping and bunny hopping. In this case as well, it is not the features that are the problem, it is the balance settings.

Roanoke wrote:That's exactly the problem. Weapon balancing is not done correctly.

If it's not done correctly, then any servers that use it should fix it.
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Re: What nexuiz needs to work on

Postby Cuinnton » Wed Mar 17, 2010 9:45 am

A reload for the MC :)
ImageImage
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Re: What nexuiz needs to work on

Postby divVerent » Wed Mar 17, 2010 2:30 pm

Heck.

Jetpack is enabled ONLY if the mutator is activated, or the mapper placed one.

If the mapper placed one, one can/should assume the map is balanced for it.

If the mapper placed none, and the mutator is activated, then the server admin wanted it that way. If you do not agree - do not play there. If the server admin enabled the jetpack, and runs maps that are totally unbalanced with it, it is not the jetpack's fault. It's the server admin's. Same goes for minstagib - on some maps, minstagib simply is not good any more.

I see no problem there.

Same of course goes for the fireball and the hook. It is NOT enabled by default. Unless the mapper decided so, the hook is not enabled.

Regarding fireball, this was a bug in 2.5.2 that is fixed in current svn. It no longer appears in warmup.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: What nexuiz needs to work on

Postby sputnik » Wed Mar 17, 2010 7:47 pm

An idea would be to add a little window at the beginning that shows the difference between the predefined and the current setting of the server, so everybody knows what's going on.
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Re: What nexuiz needs to work on

Postby divVerent » Fri Mar 19, 2010 1:30 pm

Yes.

A beginning of such a thing by the way already exists: "cmd cvar_changes", shows all settings the server admin changed on the console (apart from passwords).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: What nexuiz needs to work on

Postby tundramagi » Fri Mar 19, 2010 8:01 pm

1) Crypto goodness.
2) Cutting.
3) Procedural planets, procedural cities, stuff like that.
4) Other stuff like more vehicles and stuff.

Only 4 might ever happen, 1,2,3 won't (unless I magically learn how to code them (I'm told)... even if I did... I dunno if I'd do it for nexuiz... nexuiz peeps don't like me because of my beliefs... and I don't like them (thusly my removal of my maps also))

I think what i would do, is post screenshots of amazing things and then suggest that I might opensource them... but then let life bring me on it's wild ride and never "get around" to doing it.
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Re: What nexuiz needs to work on

Postby Shoe » Fri Mar 19, 2010 10:48 pm

Yay, Mikee's back! I thought you were gone for good this time, buddy! I missed you!
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