[MAP-Beta] Vita Mea

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[MAP-Beta] Vita Mea

Postby divVerent » Sat Jul 22, 2006 9:24 pm

http://141.2.16.3:7780/nex/maps/inofficial/vitamea_beta1a.pk3

ObScreenshot:
Image
Image

Can be played in CTF, TDM and also DM.

Oh, I almost forgot: you open the pushwalls (there are in total four of them) using the space bar while walking past them... ;)
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Shoe » Sun Jul 23, 2006 12:13 am

I like it!

It's very labyrinth-like. It kinda reminds me of a Doom level in the sense that it really stays at one height, not letting you get an overview, so if you get lost, you're lost ;)

Really well designed, though!
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Postby esteel » Sun Jul 23, 2006 12:57 am

This map goes back in time even more then what you mentioned..
And you could hear people saying 'vitamea' in that game. Though not in latin :)
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Postby divVerent » Sun Jul 23, 2006 9:54 pm

This is the text file I wrote before building the map:

Code: Select all
           ##################
           #^ssbbbcccrrrAAHH%
       #####%#####%#####*AHH#    Nex
  #####+ + +   f   + + +#####
  #Ahh#                 #hhA#
  #r* | a a a a a a a a | *r#    Hagar, MG
  #r  #                 #  r#
  ##-## c*c    H    c*c ##-##    Electro, Crylink
   # #%#%-%####%####%-%#%# #
   # %       hh#hh       % #
   # #+#      h%h      #+# #
   # ######    #    ###### #
   %A|rcbs|    |    |sbcr|A#
   #-######    #    ######-#
   #h#t#  h    %    h  #t#h#
   # %    h    #    h    % #
   #h#%#######-#-#######%#h#
   # #r                 c# #
   %h#                   #h%
   # #  %#############%  # #
#### #  #      |      #  # ####
#T # %  # #####%###-# #  % # T#
# <%h#  | #  ||S||  # |  #h%> #
#T # %  # #-###%##### #  % # T#
#### #  #      |      #  # ####
   # #  %#############%  # #
   %h#                   #h%
   # #r                 c# #
.....

#:  wall
%:  Nex symbol, FAQ, Specop or Marine
%>: pushwall
|:  door
T:  teleporter (to same color, opposite side)
t:  teleporter target
.:  health1
,:  armor1
r:  rockets
s:  shells
c:  cells
b:  bullets
H:  health25
A:  armor25
*:  weapon (see right)
S:  strength
+:  spawnpoint


Just for those who wanted a (2D) map of it...

(Telling you where the pushwalls are is no spoiler since you can see that when spectating anyway)

And yes, I did put some more % than I originally thought of.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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