New visual look idea of the rockets

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New visual look idea of the rockets

Postby C.Brutail » Fri Jul 28, 2006 3:17 pm

Reading the nexuiz wiki I came on an idea: what do you think about making the rocket's trail and the warhead to look a bit cooler? :)

Here's my idea:

From nexuiz wiki:
The rocket launcher is the weapon of choice to do some serious fragging! It is so powerful because it packs three warheads into one rocket.


Wtf three warheds in one rocket? I can see only one! :) Now think about it:trisect down the current model, and connect them to a fourth booster rocket.

While flying, these rockets circle around eachother, leaving 3 smoketrail in a spiral way, ala in ut2k4 3 packed rocjets.

Here's a fast draw I made of to show my idea:
Image

How do you like this idea? :)
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Postby GDI+ » Fri Jul 28, 2006 3:32 pm

Yeah, it's not a bad idea. I like it but I also like the current rocket laucher too. Maybe a super-weapon like the redeemer in UT2004 would be good but with the 3 individual rockets/cluster bombs, as you described. You could use 2nd fire button to release them one at a time or press both 1st + 2nd fire to detonate them all with a big mushroom cloud. It would be cool to have laser guided sight or spectating directly.

I hope were're not ripping UT's ideas too much. :)

Anyhow, I love the idea. It's different from what I've seen in most games.
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Postby Shoe » Fri Jul 28, 2006 6:43 pm

Some OTT weapons here or there would be pretty fun, though, of course, there's the problem of having a shortage of modellers to make them :P
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Postby obi_wan » Fri Jul 28, 2006 6:50 pm

i like the idea, even if i think :
1. the three little rockets coud be more little
2. that would make a lotta more polygons to display :(
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Postby Vermeulen » Fri Jul 28, 2006 7:33 pm

one thing that i was planning for zymotic was to have a regular rocket split into three once the user hit the fire button again
but unless we did that i don't think the model should be changed, it would just mean more polys and probably wouldn't help with the visuals that much considering the rockets speed
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Postby The mysterious Mr. 4m » Fri Jul 28, 2006 10:27 pm

but it would pwn on screenshots... how about making the current model more simple with less polys but a better texture?

EDIT:
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Postby esteel » Sat Jul 29, 2006 9:07 am

The current rocketmodel is already slightly bigger then then rocketlauncher itself :P ;)
I think all it lacks are better visible wings :) The rocket could be made thinner with larger and colored wings then.
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Postby C.Brutail » Sun Jul 30, 2006 10:21 am

űWhy would that mean even more polygons? The model I suggested is pretty small, about the size of the current rocket. And you don't have to make it high poly... I thought this is what deluxmapping, phong shading, bumpmapping and all the tricky stuff is for: optimalization ;)

If I could model, hell I'd model this rocket...
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Postby esteel » Sun Jul 30, 2006 11:31 am

[LDB]C.Brutail wrote:űWhy would that mean even more polygons? The model I suggested is pretty small, about the size of the current rocket. And you don't have to make it high poly... I thought this is what deluxmapping, phong shading, bumpmapping and all the tricky stuff is for: optimalization ;)

Well if the model would be this small i'm not sure one can see and appreciate all the detailed stuff..
And how about some thong shading? ;) :P
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Postby divVerent » Sun Jul 30, 2006 12:57 pm

esteel wrote:And how about some thong shading? ;) :P


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