extra map popularity

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extra map popularity

Postby divVerent » Sat Jul 29, 2006 7:58 am

Here, the first results of the EXTRA MAP POPULARITY CONTEST:

On 10th place, the newcomer "vita mea" by my very own dumb self with 22.1 player hours.

On 9th place, the once more popular map fragcity by Morphed with 22.7 player hours. What happened to it?

On 8th place, the surprising brain-twister flipzone, again by my very own dumb self, with 23.8 player hours.

On 7th place, the big ugly :P grey but fun map dmtower (BTW a nice laser climbing training ground), done by need2kill, our great CS gamer and a good friend of Mista "in de bobbes" Evil, with 26.5 player hours. Great job!

On 6th place, ctf_nexface_b2 by C.Brutail with 50.6 player hours. But this is just the beginning.

On 5th place, mentalspace by tZork with 83.6 player hours. People often complain about it, most probably because of it's campability, but others love it for that.

On 4th place, ctf_greatwall_rev2 by Shoe with 125.8 player hours. Watch out for the invasion of the shotgun turrets!

On 3rd place, there's tZork's creation tznex03 which he plans a new version of with 145.9 player hours.

On second place, the simple and fun box map eggandbacon, again by my very own dumb self - with 587.8 player hours. Could anyone read the signs on it BTW? ;)

On first place...

the one you were all waiting for...

with an astoundishing total of 1302.0 player hours...

is none other than...

the map, completed by C.Brutail...

a remake of a well-known UT99 map...

the ultimate spawncamping map...

*drumroll*

facing_worlds_nex_b1k!


Note: the player hours are calculated using a qstat search over the public server list. n players on a server for a time of t hours are n*t server hours if n is larger than one, or zero otherwise.

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Postby dfkgmasdfnasodrg » Sat Jul 29, 2006 12:01 pm

hehe nice 1300 hours impressive
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Postby divVerent » Sat Jul 29, 2006 12:46 pm

Vociferous wrote:hehe nice 1300 hours impressive


Well, it's player hours, so it could for example be 130 hours with 10 players.

Still, it is something...

BTW, I reset the counter and will look again in about two weeks.
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Postby C.Brutail » Sun Jul 30, 2006 10:09 am

wow :D

Btw. thanx for hosting a server that plays custom-maps. This is very important for home-cooked levels. Feedback is always welcomed for amateur mappers like me. Gj for all, let's ake more custom maps for nexuiz! :D
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Postby Ed » Sun Jul 30, 2006 1:42 pm

If these maps are so popular, can we expect to see them in Nexuiz in the future? Particularly if there is such a lack of CTF maps.
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Postby SavageX » Sun Jul 30, 2006 5:38 pm

Well, we'd love to e.g. ship with that facing worlds map. We can't, though, because it uses models and textures that are not GPLed.

Now imagine we wouldn't have map downloading.... /me hugs that feature
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Postby divVerent » Sun Jul 30, 2006 6:03 pm

Ed wrote:If these maps are so popular, can we expect to see them in Nexuiz in the future? Particularly if there is such a lack of CTF maps.


Apart from what was said, most of these don't fit Nexuiz in style, for example eggandbacon ;) and fragcity. tznex03 IMHO is a good candidate, but tZork is currently working on improving it.

ctf_greatwall_rev2 is visually and technically anything but good but a funny map, it IMHO needs a remake - and could be good then.

mentalspace - I like it, but I doubt it would be good to include a map so many people hate.

dmtower - it is a fun map, but ugly. And I doubt just retexturing would fix it...

flipzone - obviously a joke map ;)

vita mea - not in Nexuiz style, and retexturing and extendind its height would lose the whole point of the map.
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Postby Shoe » Sun Jul 30, 2006 7:10 pm

divVerent wrote:ctf_greatwall_rev2 is visually and technically anything but good but a funny map, it IMHO needs a remake - and could be good then..

I'm working on a new release that adds a bit more to make it more varied, but yes, it could definitely use the touch of an experienced mapper to make it really feel cohesive :)
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New results

Postby divVerent » Wed Nov 01, 2006 6:22 pm

Last month's results:

  • 10. fragcity (200.5Ph)
  • 9. dmtower (207.2Ph)
  • 8, cbctf1 - CuBeOwL's newcomer map, an -ish of a well-known Q3A CTF map (304.9Ph)
  • 7. vitamea (311.8Ph)
  • 6. tznex03 (361.8Ph)
  • 5. ctf_greatwall (367.5Ph)
  • 4. controlfactor (435.7Ph)
  • 3. eggandbacon (1526.4Ph)
  • 2. capturecity (1618.9Ph)
  • 1. facing worlds nex (2923.3Ph for b1k, 2416.9Ph for final, a total of 5340.2Ph!)


The top "included" Nexuiz map has been silvercity with 1174.0Ph, which means facing worlds nex, capturecity and eggandbacon are the only maps that managed to beat the already included maps...

and the only "included" Nexuiz maps below controlfactor's score are dismal with 281.4Ph and basementctf with 229.6Ph, both being just too small in my opinion... bluesky is the third from the bottom with 471.1Ph, but already beat controlfactor.
1. Open Notepad
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: New results

Postby ZWERG » Sat Nov 04, 2006 3:55 pm

1. facing worlds nex (2923.3Ph for b1k, 2416.9Ph for final, a total of 5340.2Ph!)


On Herforst it is facing worlds all the time because with the grappling hook
the other maps end after 2 minutes in average. I always wondered why
people prefer Herforst over [RBI] (or any other CTF server without the
grappling hook and lots of maps in the cycle) but then again I guess,
it's group dynamics.

I wonder why no one has converted any of the Q1 Team Fortress maps
to Nexuiz. There were quite a few maps, most of them for lots
of players, as TF matches were usually played 10 vs 10.
Most of them had a 2-Forts style similar to facing worlds, so they might
be accepted in the Nexuiz community as well.
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