esteel wrote:The new map is indeed better performance wise and the flag can indeed be found easier. Cool thing so far. But i think you should add a few more spawnpoints. Especialy near the flag. There is only ONE. On the other side of this 'wall' near the mortar.Thats way too few base spawns for ctf if you ask me

What you ment to say is "This map dosent do it the same way as all the other ctf maps out there"
Theres a clear thought behind this. Each side had five spawnpoints, one of them in their "flag nest". That means when you respawn theres a 20% chanse you spawn right next to the flag. If you gor fraged as a resualt of a attack on your flag, and spawn here, theres a good chanse you will be right ontop of the assulter(s).
Nexuiz players spawn with the shotgun, its secondary attack is devestating. Having everyone spawn neer the flag makes for a fleshfest, not a ctf match.
The four other spawns are on the "topside" spwing here you have aprox 1-2 secs tra that's a mixture of almost good water and frosted glassel time to resturn to base if you know how to move fast. Spawning here you alsow have the option of trying to make it to the other base and itercept the flagcarrier.
Tho the shortest path between the flags are rather short, its hard to maintain full speed all the way (this is intentional) the doorways throught the strength room forces a 4 90dgr turns, sthis slows you down a good deal. Best capture time i managed (tho im sure some freeky moover will beat that by miles) is arround 15 secs.
As you can see i put alot of thought into this map, its a direct result of what i liked and disliked abt otehr ctf maps when playing online. This is ofc experimental as its a diffrent way to do a ctf map, and may very well fail misserably. ur lets give it some playtesting before we descide its doomed

HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it?
<Samua>Lies, that only applies to other people.