[MAP] Controlfactor [BETA]

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Postby tChr » Sat Aug 12, 2006 7:08 pm

tZork wrote:Sort capture path - hell yeh its short, itls like speed lasering through nexface. With a good defense teem the one that does that is gibs 90-99% of the time. If its the only whay ppl try to cap thats preddy stupid.. hope thay will come to thair senses ;) if they dont i guess ill have to think of somethign to fix that.

As is asid.. its not a problem with lots of players, but with only like.. 4, its not very good. The overall size of the map is good, but the flag rooms are a little.. cathedralic :) (if there is such a word)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby tZork » Sun Aug 13, 2006 11:20 am

Well its not designed for 2v2 so dont exect it to play well that way.

The whole design is made to have places with lots or air and distance to allow cool jumps and moves normaly ony avail on silvercity. it will get more decorated as teh map matures tho.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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