[MAP] Controlfactor [BETA]

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[MAP] Controlfactor [BETA]

Postby tZork » Sun Jul 30, 2006 9:22 pm

Here we go again, another map release. Another ctf map, large, with support for most other game modes too.

More info and download is here:
http://www.games43.se/nexuiz/maps/controlfactor/

And since everyone loves screenshots here some (better sized on on the above link)
Image Image Image
Image Image Image

src .map file is NOT included yet since i know i will be making changes to it, you you want the source in its current state just ask.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby Shoe » Sun Jul 30, 2006 10:38 pm

The design of this map is really well done, but the complexity of all the geometry seemed to give me a pretty bad performance hit, dropping my FPS from about 125 down to 13 at times, and even when the FPS didn't look to be going down, it seemed kind of jerky.
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Postby tZork » Sun Jul 30, 2006 11:18 pm

Shoe wrote:The design of this map is really well done, but the complexity of all the geometry seemed to give me a pretty bad performance hit, dropping my FPS from about 125 down to 13 at times, and even when the FPS didn't look to be going down, it seemed kind of jerky.


Aww =/ i suspected that that could happen on some machines. Do you remeber what areas that gave you the worst preformance hits?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Joined: Tue Feb 28, 2006 6:16 pm
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Postby Shoe » Mon Jul 31, 2006 12:19 am

The areas with the really curved walkways that you use the jump pads to get to and the area with the mega health seemed to be the worst culprits.
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Postby GreEn`mArine » Mon Jul 31, 2006 6:30 am

I'll test the map this evening and tell you if I get performance hits, too
IRC quote:
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[kojn] she took it the dirty way
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Postby esteel » Mon Jul 31, 2006 8:26 am

I gave it a quick try and it ran quite fast, even on high.cfg it never fall below 39fps. But this computer here as a NV quadro fx 1400 and its suppossed to be fast :).
The map has a cool layout but i found a few small issues. When being on the top one can sometimes see the corners of the flag rooms. And from the bottom up one floor there are textures missing on the red side..
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Postby The mysterious Mr. 4m » Mon Jul 31, 2006 2:55 pm

ARE YOU NUTTS??? Did you know that map is 15 . 7 MB?

Well done tZork! I like this map alot! My experience:
(Tested with bots and fog)

Lower FPS
- When standing on a weapon spawn and looking to the center of the map.
- When standing on the curved skyways and looking down to the other side of the room
or when looking at the skewed skyways

Teleporter
It doesnt give low fps but the screen "jitters" when moving past it.
I like the idea but the tissue looks kinda detached. Maybe make some clips or clamps to hold it or make the ends thinner so they end in just points.
And maybe not round but a pentagon! ;)

Bad track number 0

You really know how to please me! :D
4m [PB] (amoebios)

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Postby tZork » Mon Jul 31, 2006 8:12 pm

Tnx for all the feedback sofar =)

Textures missing: Fixed, there was even a few places with "visible" caulk :oops:

Filezise: Cant do mutch abt this.. map (.bsp) seems to get arround 40 megs no matter how i compile it.

Preformance: looking into it.

Teleporters: Jitter? o.O dunno what you mean.. the idea on their design is cool tho, ill proly use them.

Bad track number: ugh i always forget that one..
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
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Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Ed » Mon Jul 31, 2006 9:01 pm

I've not played it so can't give play feedback, sorry.
tZork wrote:Filezise: Cant do mutch abt this.. map (.bsp) seems to get arround 40 megs no matter how i compile it.


How did you make the pk3? ZIP compression varies between programs. The best I've found is with 7zip, that's what the Nexuiz download is stuck together with now. Are there many images? What were they produced with?

As for the massive BSP, that would be related to the really high detail = slow speed bits people are reporting so simplifying it would also make the BSP smaller.

Edit: Just download and looked at the files. The only image is this screenshot and while it's compression was pretty crap only about 30% can be saved from it which is a negligible 6K. More aggressive ZIP compression can bring it down to a 14.9Mb PK3 but the main problem here is the BSP.
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Postby The mysterious Mr. 4m » Mon Jul 31, 2006 9:32 pm

jitter = my screen is shaking
best compression ive seen so far: KGB Archiver
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