Nexuiz 2.0.1 RC 2

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Nexuiz 2.0.1 RC 2

Postby divVerent » Sun Aug 13, 2006 8:47 pm

Not much should have changed from RC1, but still I'd like you to test it... http://141.2.16.3:7780/nex/nexuizpatch2 ... umonly.zip

The changes since RC1 are only engine side:

  • new command: cd loop name, plays cdtracks/name.ogg as if it were a CD track (useful to mappers). Analogously defined: cd play name. That way, a mapper can bundle his own audio track to a map without having to fear track number clashes.
  • command history in the console behaves (entering an empty line no longer empties the history, cursor is correctly positioned at the end of the selected history line just like in bash)
  • curl status text changed from "(will connect 1.2.3.4 when done)" to "(will join 1.2.3.4 when done)" to be grammatically correct :P
  • new cvar: con_term_colors ansi, outputs the server console in ANSI colors instead of Quake color codes; con_term_colors strip, removes Quake color codes from the server console (this feature might be subject to change for the final version)


Oh, and here something about the new jumppad property "height" which might be of interest to mappers: the height value works like described in http://t.div0.ccc-offenbach.org/jumppads.pdf - jump pad tuning should be much easier with this.

As for installing the patch - "extracting over" should be the way to go if you are on Windows or Linux, and on OS X the preferred way is to copy or move Nexuiz 2.0's data...pk3 file into the extracted patch. You can also extract this over the RC1 patch without any problems, however, you could then delete RC1's datapatch20060810.pk3 to save some hard drive space.
1. Open Notepad
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You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Zico » Mon Aug 14, 2006 1:22 am

To get this right (because I've missed RC1):
Can I also install RC2 on a FRESH 2.0 installation or do I still need parts from RC1?
(Probably stupid, but very tired now)
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Postby KadaverJack » Mon Aug 14, 2006 1:38 am

Zico wrote:Can I also install RC2 on a FRESH 2.0 installation or do I still need parts from RC1?

Yes, you can. RC1 is not needed, the patch is for 2.0 (but it can also be applied to RC1...).
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Postby divVerent » Mon Aug 14, 2006 7:09 am

There has already been one bug... if you are a mapper and wonder why the jumppads don't work right when their target is another jumppad, get http://141.2.16.3:7780/nex/progs.dat and put that in your data directory. The bug is a superfluous and wrong check.

If you are not a mapper, you can probably ignore this and wait for 2.0.1, since no existing map relies on the new jumppad features.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: Nexuiz 2.0.1 RC 2

Postby divVerent » Mon Aug 14, 2006 9:25 am

I just added the fixed progs.dat to the zip files. If the download got currupted for you for some reason, you should redownload. Non-mappers won't need that change.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby esteel » Mon Aug 14, 2006 12:11 pm

I tried 2.0.1 rc2 on a windows computer and noticed mouse4/5 did not work in the sdl variant. In the wgl variant (nexuiz.exe) they did work fine. I have no idea if its a new problem as i no longer use windows at home..
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Postby morfar » Tue Aug 15, 2006 11:06 am

esteel wrote:I tried 2.0.1 rc2 on a windows computer and noticed mouse4/5 did not work in the sdl variant. In the wgl variant (nexuiz.exe) they did work fine. I have no idea if its a new problem as i no longer use windows at home..

Confirmed on my machine.
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Postby divVerent » Tue Aug 15, 2006 12:14 pm

esteel wrote:I tried 2.0.1 rc2 on a windows computer and noticed mouse4/5 did not work in the sdl variant. In the wgl variant (nexuiz.exe) they did work fine. I have no idea if its a new problem as i no longer use windows at home..


Can't confirm. My test system: XPSP2, ATI 9600M, Catalyst Mobile driver version 6.7. Using a USB mouse, no specific drivers installed. The wheel works fine, both for console scrolling and for weapon selection.

Or are you referring to actual buttons? If that is the case, I can't check - I don't have such a mouse.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby esteel » Tue Aug 15, 2006 1:34 pm

Yes the buttons.. the wheel is recognized as mhweelup/down in DP just fine..
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Postby divVerent » Tue Aug 15, 2006 2:11 pm

Can't fix, this is SDL's problem. SDL only supports 4 buttons in DirectX and 3 buttons in GDI. More button codes were added "at some time" for GDI (5 buttons then) and for DirectX 8.1, but SDL doesn't use either. DP BTW uses the GDI method and allows up to five buttons to work.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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