simple question

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simple question

Postby a1eio » Fri Aug 18, 2006 1:21 am

hey,
just got this game and it plays fine gfx wise, but it's really fast, i know it's a fast paced game, but it just seems way way way too fast, i can't really give an example, but i just can't seem to hit anything, it all moves really fast across the screen, please can some one tell me if it's either me or of there is some way to slow the game down

thanks in advanced
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Postby Shoe » Fri Aug 18, 2006 1:44 am

There's an svar for overall game speed, which will slow down everything, but if you're new to this style of game, it could be that you just need practice. Everyone has to start somewhere :)
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Postby a1eio » Fri Aug 18, 2006 1:53 am

true, and i have tried to 'stick at it' but i swear lol it's ridiculously fast almost infuriating, whats this svar?
i can't hit anything, it just blitz accross the screen

thanks :)
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Postby obi_wan » Fri Aug 18, 2006 7:57 am

to set the game speed (when you are running the server, means a local game against bots or when you create a public server), use this console command (shift + esc opens the console) :
Code: Select all
set slowmo 0.8

the standard speed is a value of 1, 0.8 will result in a 80% speed, etc

Anyway its perhaps because you need practice, like Shoe said. First time i played nexuiz i was just hitting walls and dying ;) Practice will make you feel the game slower.
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Postby esteel » Fri Aug 18, 2006 4:47 pm

slowmo 0.8 will make everything slower then normal.. walking AND shooting too.. If you just want to slow down everyone use set sv_maxspeed 300 in the console (open with shift-escape). Default is 400 so its only 3/4 speed then.
Ofcource this will only work if you host the server. Like in Create, Instanct Action, Campaign.. NOT in normal online play ;)
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Postby Zico » Fri Aug 18, 2006 8:47 pm

Hm I don't know if it's related....
I had this effect with the old UT and even Counter Strike Source as well...
The games ran REALLY fast.

The problem was the variable CPU speed on my notebook. Switching it to full power (without dynamic range) solved the problem after all...
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Postby PHREAK » Sat Aug 19, 2006 6:26 am

Am I the only one that thinks Nexuiz has gotten too slow pace wise, with the newer versions?

Might be just me although I doubt that ;)
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Postby esteel » Sat Aug 19, 2006 10:32 am

PHREAK wrote:Am I the only one that thinks Nexuiz has gotten too slow pace wise, with the newer versions? Might be just me although I doubt that ;)

I assume you mean movement wise NOT FPS wise?
Nothing was changed in that area except the jumping is a bit different now. You can gain the most speed by just jumping in a straight line unline to the older versions. And you can circle around corners with aircontrol by just holding a strafe buttons (left or right) WITHOUT holding forward and moving the mouse in the same direction. You can also gain a bit speed with this technic at low speeds.
Lots of discusion + some demos are here: http://www.forums.alientrap.local/viewtopic.php?t=429
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Postby obi_wan » Sat Aug 19, 2006 10:57 am

well i have the same feeling than phreak about game speed. (and i don't speak about fps ;) )
Since the 2.0 the game is actually slightly slower.
The game speed i really liked was the speed of the servers which had a 0.3 ticrate under nexuiz 1.5. I don't remember exactly, but i think there was a bug that made the game speed relative to the server ticrate.
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Postby divVerent » Sat Aug 19, 2006 2:59 pm

obi_wan wrote:well i have the same feeling than phreak about game speed. (and i don't speak about fps ;) )
Since the 2.0 the game is actually slightly slower.
The game speed i really liked was the speed of the servers which had a 0.3 ticrate under nexuiz 1.5. I don't remember exactly, but i think there was a bug that made the game speed relative to the server ticrate.


Yes, the 1.5 physics had a bug (but I think you mean the ticrate 0.03). Using "exec physics15.cfg", you get 1.5's movement (however, without the ticrate bug). If you've done that and now want to add the ticrate change effect again, set "sv_friction_on_land 0.15". That should be what you want then. However, changing ticrate won't change this effect, and DarkPlaces will mispredict the physics a bit (1.5's physics didn't work well with prediction because this landing friction could not be predicted correctly by the client because of timing and fps/ticrate issues)

At the default ticrate of 0.05, I think 2.0 plays faster - because of the tricks you can do like cornering, you don't need to slow down so often.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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