How to do a proper benchmark (can't believe I missed this!)

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Postby tZork » Fri Aug 25, 2006 8:55 am

shader compile time is likely to be cpu dependent. not realy to interesting as nex bench, so the doubble run is proly a good idea.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby old_codger » Thu Sep 21, 2006 4:06 pm

esteel wrote:Result: result 1910 frames 32.5010000 seconds 58.7674225 fps min/avg/max: 4.7619048/58.7674225/250.0000000

Though because of shaders and caching stuff its better to just start nexuiz with -game benchmark and then start tdem demo1 twice.
So the whole procedure would be: create Nexuiz/benchmark, create empty Nexuiz/data/benchmark/config.cfg, start Nexuiz with -game benchmark and start twice tdem demo1
As you can see the result fromt he second run is: result 1909 frames 31.1210000 seconds 61.3412165 fps min/avg/max: 17.8571429/61.3412165/250.0000000
Thats a bit better.

result 1910 frames 192.0250000 seconds 9.9466215 fps min/avg/max: 2.7777778/9.9466215/111.1111111

That reminds me... I must get a new graphics card :lol: :cry:
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