That sounds a bit like quake4s deadzone. There you have to collect a item and bring it to the center of the map the 'deadzone' and got points for every second you spend there while holding the item. The fun thing about this was that it concentrated all the fighting in one place and thus the action got quite hot. But that was a FPS drag even on my computer

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So your idea does sound interesting but if 'You would collect the "pdp's" from the hostile territory and bring them to your own corresponding Point Holder Places' does mean you just have several 'enemey flags' and 'several own flags' it might just degenerate the game to 'find the fastest route and capture' as it might prove impossible to protect more then one flag at once. Normal CTF can already be quite a pain in the rear with a bad team and such a idea would make it even worse.
What might work is to have several PDPs that you have to collect from the map and bring them to the flags. So you go out to collect those PDPs from the enemeys base and bring them back to your own flag. That way there are two points each team has to protect so people can gather points. The game might be a bit more determined that way.
So which of those two did you mean or did i get you wrong?
