Massive frag event?

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Massive frag event?

Postby Cinquero » Fri Aug 25, 2006 4:23 pm

How about setting a date for a massive frag event? Ie. one where most of us come "together" on a selected map and server such that the player count exceeds 60 or so?
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Postby :) » Fri Aug 25, 2006 4:32 pm

tznex03
:)
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Postby Cinquero » Fri Aug 25, 2006 4:58 pm

Dave wrote:tznex03


???
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Postby :) » Fri Aug 25, 2006 4:59 pm

!!!

tznex03 is a huge map, it must be used if you are going to play with many players.
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Postby Urmel » Fri Aug 25, 2006 7:31 pm

I like the idea somehow. Too bad there isnt one 64 port server in europe :?

Please let me know when it's gonna happen :D
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Postby Cinquero » Fri Aug 25, 2006 7:41 pm

Urmel... wrote:I like the idea somehow. Too bad there isnt one 64 port server in europe :?

Please let me know when it's gonna happen :D


Just subscribe to this thread... :-)

I'm running my server with a maxrate setting of 2000 bytes/s per connection in contrast to the default of 10kb/s but without any noticable disadvantages (the forced minimum is 1k/s). Therefore my DSL connection effectively limits the player count to approx. 32 because my upstream is half a mbit. (does the maxrate setting limit the up/down or combined stream?)

With the uprising of 16+ mbits/s DSL connections, 70 players shouldn't be a problem. Maybe even over 100 if limiting to 1000 bytes per second. The remaining question is of course the CPU usage... but that should not be a problem because with around 6 players I have a CPU usage of less than 10% on my VIA C3 processor with 64kb cache and 1200 MHz processing speed.

But we should definitely have a decent map for such an event first. The facing worlds map does not have enough weapons on it, but I'm sure one can change a parameter in QC such that the weapons stay. But other than that, I'd like a facing worls map with more in-door activity, eg. with two opposing fortresses.

Part of the idea is to ask the players to record their sessions such that we may create video footage, maybe a DVD with multiple perspectives.

BTW: is there a CTF mode with more than two teams/flags?
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Postby esteel » Fri Aug 25, 2006 8:47 pm

Most DSL lines i know have differnent rate for up- and download.. with upload being MUCH less but the server has to upload 'data' to the clients..
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Postby Cinquero » Fri Aug 25, 2006 8:54 pm

esteel wrote:Most DSL lines i know have differnent rate for up- and download.. with upload being MUCH less but the server has to upload 'data' to the clients..


Yes. My 6 MBit DSL line has 576 kbits/s upstream. The 16 MBit lines have 1 MBit upstream. Should be sufficient for quite a lot of players -- if that rate can be sustained.
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Postby parksto » Fri Aug 25, 2006 9:10 pm

our server (batservers) uploads and downloads 100Mb/s... but i'm not sure cpu can accept 64 players :?
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Postby KadaverJack » Fri Aug 25, 2006 9:30 pm

parksto wrote:our server (batservers) uploads and downloads 100Mb/s... but i'm not sure cpu can accept 64 players :?

A dedicated server with 50 bots uses about 70-80% CPU time on my machine (P4 2.6GHz). So CPU usage shouldn't be an issue...
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