Urmel... wrote:I like the idea somehow. Too bad there isnt one 64 port server in europe
Please let me know when it's gonna happen

Just subscribe to this thread...
I'm running my server with a maxrate setting of 2000 bytes/s per connection in contrast to the default of 10kb/s but without any noticable disadvantages (the forced minimum is 1k/s). Therefore my DSL connection effectively limits the player count to approx. 32 because my upstream is half a mbit. (does the maxrate setting limit the up/down or combined stream?)
With the uprising of 16+ mbits/s DSL connections, 70 players shouldn't be a problem. Maybe even over 100 if limiting to 1000 bytes per second. The remaining question is of course the CPU usage... but that should not be a problem because with around 6 players I have a CPU usage of less than 10% on my VIA C3 processor with 64kb cache and 1200 MHz processing speed.
But we should definitely have a decent map for such an event first. The facing worlds map does not have enough weapons on it, but I'm sure one can change a parameter in QC such that the weapons stay. But other than that, I'd like a facing worls map with more in-door activity, eg. with two opposing fortresses.
Part of the idea is to ask the players to record their sessions such that we may create video footage, maybe a DVD with multiple perspectives.
BTW: is there a CTF mode with more than two teams/flags?