Massive frag event?

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Postby divVerent » Mon Aug 28, 2006 7:58 pm

4m wrote:Oh no!! The lag map times TWO !!!! :shock: :shock: :shock: I will have to hardwire my lappy to my router!

Can the server set the clients' effect and video settings? At least it should automatically start the demo recording.


Yes to the former (although not by cvar, but by an one-line modification to the game code), no to the latter. Only the client can decide that a demo is to be run. Okay, the server could fetch a client cvar and do something like

Code: Select all
if(self.cvar_cl_demostarted)
  stuffcmd(self, "set cl_demostarted 0\n");
else
  stuffcmd(self, "set cl_demostarted 1; disconnect; wait; rec demoSOMEID; connect 1.2.3.4\n");


when the cvar is received. Anything but clean, so it for sure won't enter the official game code, but for such an event a server could be rigged with such code.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tZork » Mon Aug 28, 2006 8:58 pm

4m wrote:Oh no!! The lag map times TWO !!!! :shock: :shock: :shock: I will have to hardwire my lappy to my router!

Can the server set the clients' effect and video settings? At least it should automatically start the demo recording.


The 2x size map should preform better then the rc1. rebuilt most bad parts and droped rtlight compleatly. anyhow with lots and lots of players on a server it will be important to have nuff surfacearea in the map to keep players per qubic qu arround normal levels or your gfx card will catch fire, or possibly just move to some other more calm computer ;)
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby esteel » Wed Aug 30, 2006 4:21 pm

tZork wrote:Got bored today.. heres the result:
tznex03mpce. mpce = Masive PlayerCount Edition.
A mirrored version of tznex03. Yes a map twice '03 original size. 2 flags for each team if you go ctf on it.

It seems most (or maybe all) of the doors in the mirrored part are defective. In the "bases" go up the lift and try the doors. The two parts move into the wrong direction and still block the door as a result :)
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Postby kill-o » Thu Aug 31, 2006 5:25 pm

Plz note it in the topic in irc when this event will happen :)
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Postby BusterDBK » Fri Sep 01, 2006 10:31 am

Sounds fun, still I'm really worried a little about my own bandwidth and a lot about the 256MB of RAM and the MX440 video card :lol:. I think I'm gonna do some testing.
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Postby Cinquero » Fri Sep 01, 2006 8:03 pm

kill-o wrote:Plz note it in the topic in irc when this event will happen :)


I was on both IRC channels (those that are mentioned on the nexuiz homepage), but did not see any comment on this there... plz tell channel@server.
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