Nexuiz Review

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Nexuiz Review

Postby :) » Sat Aug 26, 2006 12:13 am

http://www.boomtown.net/en_uk/articles/art.view.php?id=12222

The Boomtown site has reviewed Nexuiz.
What do you think of the review?
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Postby esteel » Sat Aug 26, 2006 1:52 am

The bad things:

Too bad the controls feel somewhat unresponsive, which takes a lot away from the fastpaced feel the game promotes.

I'm sorry but i really have NO idea what they are talking about. Unresponsive controls? I play Nexuiz since the day 1.0 was out and i never found the controls unresponsive. Could ANYONE please enlighten me as to what is unresponsive in Nexuiz? I really mean it. If there is anything wrong maybe it can be fixed but i just see nothing wrong.

The sometimes weird physics aren't too helpful either when it comes to fluent movement.

The movement in 2.0 is very similar to quake so again i have no clue what is strange about the movement. And i think there is lots of room for fluid movement. I guess there are enough examples by kojn, morfar, green or my humble self to prove this.

The gameplay is a mix of elements from other games, but in all honesty, it offers nothing really new to hold a player's interest for a long time.

Nothing new? Hmm the health regen/rot maybe not be totaly new but i think its the only DM game that currently has such a thing. The huge possibility of changes to the gameplay via settings and variables, LOTS of gamemodes, nice community and cool maps do not make the game interesting for a long time? Hmm please tell me when was Nexuiz 1.0 available and why the hell do i still play it when its so boring???

The game consist mainly of online deathmatches or botmatches.

It might sound worse then it was intented.. this is also true of MANY other games so i see nothing bad there.

The only gripe is that it's hard to tell which weapon does what, especially because the models have a similar look.

Hmm maybe you should play for more then 3 hours? I think its easy to see what weapon your oppenent has but yeah i play the game for a long time.. Is it really that hard? Do People really need a 'red' rocketlauncher, a 'green' grenadelauncher and a 'blue' plasmagun to see what guns the others have? I think this makes q4 (or better its mods) ugly..

You could compare them to Quake 3's or UT99's graphics, with some extra special effects.

Huh? Q3, UT99 have real time shadows? bumb mapping? Or are those now called 'some extras' ? I think those features and those that are 'too advanced for current hardware' set Nexuiz apart from many other games. And the good thing is that you can disable most of those things. I found out this week that i can play Nexuiz a lot better then quake4 fps wise..

The good things:

The artificial intelligence is good, and bots can and will surprise you from time to time.

Thats nice and the next patch will even improve them :)

The arsenal is well balanced, and if you've played shooters before, most of the weapons will feel familiar.[/quote
It might not be perfectly balanced but its good the way it is because i think there needs to be a slight inbalance as to make one want to attack because he is (feels) stronger.. This makes matches interesting..

On the other hand, if you tweak down most of the advanced options, even a GeForce 1 card should be sufficient enough to run the game at a good framerate.

Thats almost too much flattering..

Not sure:

The sound effects are good, though more diversity would add a lot to the overal experience. The music tends to become tedious pretty fast, and can luckily it be turned off.

Sound is a weak point in Nexuiz but i think its good enough and the sound track is good while driving around in the car.. i never listen to music while playing :) So i'm not sure what to say about this. The announcers again are just cool and the effects are nicely done.

Conlusion:
All taken into consideration, Nexuiz is a decent game worth trying out. The oldskool gameplay is straightforward and easy to jump into. And the forgiving system requirements are a pro in this age of nextgen gaming.

Their conclusion sounds way better then the rest and says what i think is the truth. Its just a shame that the text does not fit to the conclusion ;)
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Postby leileilol » Sat Aug 26, 2006 5:42 am

esteel wrote:The bad things:

Too bad the controls feel somewhat unresponsive, which takes a lot away from the fastpaced feel the game promotes.

I'm sorry but i really have NO idea what they are talking about. Unresponsive controls? I play Nexuiz since the day 1.0 was out and i never found the controls unresponsive. Could ANYONE please enlighten me as to what is unresponsive in Nexuiz? I really mean it. If there is anything wrong maybe it can be fixed but i just see nothing wrong.


mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds :(
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Postby Shoe » Sat Aug 26, 2006 5:51 am

They really seemed kind of harsh on Nex compared to the other reviews, in particular the Saurbraten one, in which they really skimmed over a lot of the flaws in the game. For example, the deluxemapped edition of it is really underwhelming and seemed rushed - textures which should not be shiny (skin, wood) are noticeably shiny. Also, I may be wrong, but I think all of the media (at least models and sounds) are straight from Cube? They're aging, at best.

Not to say it's a bad game, but they really seemed to skim over those easily noticeable facts where in Nex they downplayed some of the things that really make the game shine.
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Postby divVerent » Sat Aug 26, 2006 7:01 am

CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds :(


Even in singleplayer games?

I suppose it might have been lag which caused them to think that...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tZork » Sat Aug 26, 2006 9:47 am

I generaly disagree with almost every point of this review. however thers a few things i can agree with.

phys is odd, or at least feels diffrent. the big aircontrol surely adds to this. i was very enoyed abt the aircontrol at first, but i got used to it. still i think its a bit to mutch tho.

Hard to spot the nmys gun. yes, hell sometimes i even have a hard time spoting other players; let alone what gun thay have. untill they fire that is.

Sound.. yes theres alot to be done. nuff said.

Abt the gfx. Again most likely teh lack of multistage shader, blends n stuff like that. it does give teh game a very "oldscholl" look. presonaly i kinda liek it, but i see what teh reviewer means. Not that hes right in hes statement tho, basicaly there nothing similar to q3.. ut99 i dunno, never played the ut games.

perhaps the main point to be learnt is that almost every reviewer have missed teh games main point so thise obviosly need to get more focus soemhow. More visible dokumentation, quickstart quides whatever. in short; it needs to be less of a learning curve to understand the game.
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Postby :) » Sat Aug 26, 2006 1:36 pm

esteel wrote:
On the other hand, if you tweak down most of the advanced options, even a GeForce 1 card should be sufficient enough to run the game at a good framerate.

Thats almost too much flattering..
it seems to be an based on this:

http://www.alientrap.org/nexuiz/index.php?module=info wrote:Nexuiz will not require a high end system. Video cards such as a Geforce1 will be able to run Nexuiz...



tZork wrote:perhaps the main point to be learnt is that almost every reviewer have missed teh games main point so thise obviosly need to get more focus soemhow. More visible dokumentation, quickstart quides whatever. in short; it needs to be less of a learning curve to understand the game.
A good start would be a new "press" section on www.nexuiz.com which would include the information from the "info" "media" and "team" sections, and would incorporate more detailed information about the game, such as how to take advantage of the game's unique features (and explicitly describing the game's unique features), for use in reviews.
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Postby GreEn`mArine » Sat Aug 26, 2006 5:44 pm

of course they have unresponsive movement because they didn't know that most server use the "feature" sv_clmovement_minping 100 which fucks the movement up (imo). if they have ping 80 they have additional 80ms lag for every movement-key, and people do recognize that (although developers claim that they don't but I can't even play on the RBI server where I have a ping of 30-60 due to lagged movement)

I am glad that they revealed that "con" of nexuiz (luckily I could prevent ladder matches to become lagged in this way, too)

Btw, I am aware of the sideeffects of non-lagged (clientside) movement
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Postby JediKnight » Sat Aug 26, 2006 6:39 pm

I can't believe it got the same "graphics" rating as Warsow and Sauer. Sauer's a good game, but it's graphics aren't in the same league as Nexuiz.
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Postby dweep » Sat Aug 26, 2006 9:46 pm

... and the sound track is good while driving around in the car..


i think esteel left the state of forum addon to something of a completly higher level.

:shock:
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