Nexuiz Review

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby leileilol » Sat Aug 26, 2006 10:12 pm

divVerent wrote:
CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds :(


Even in singleplayer games?

I suppose it might have been lag which caused them to think that...


Yes, even in single player.
field hockey
leileilol
Alien trapper
 
Posts: 299
Joined: Tue Feb 28, 2006 10:00 pm
Location: pole vaulting

Postby kozak6 » Sat Aug 26, 2006 11:32 pm

Lag could definitely be confused for sluggishness, especially if one has to play on a server overseas.

The statements about the GeForce1 seems somewhat inaccurate........

He should've reviewed Alien Arena as well.

It would have made Nexuiz look a lot better.
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby Urmel » Sun Aug 27, 2006 8:30 pm

CheapAlert wrote:
divVerent wrote:
CheapAlert wrote:mind you I always had bad unresponsive and sluggish controls with darkplaces, in both non SDL and SDL builds :(


Even in singleplayer games?

I suppose it might have been lag which caused them to think that...


Yes, even in single player.


I somehow can comprehend what the author of the review is talking about. Especially when changing to 2.0 I had the impression that the movement had gotten quite lame. Which changed after I got used to it although.

Nevertheless Nexuiz' mixture of realistic and non-realistic physics is hard to understand. Not a big thing for me, I like it.

Sometimes I still find it hard to control my moves, which certainly is due to lag (caused by package loss). I sum up, the movement is quite hard to handle if you don't have a constant and steady Internet connection.
uncomfortable
random
mean
embarrassing
limited
Urmel
Forum addon
 
Posts: 1744
Joined: Fri Mar 03, 2006 10:06 am
Location: Offline

Postby k0jak » Mon Aug 28, 2006 4:14 am

when he says unresponsive i think he means...in the speed of which it takes to gain ' responsive ' results in terms of movement...considering the game is quite fast paced they are saying it isn't that resposive to gain speed through movement / it could be quicker (at least this is how i interpret it).

by fluid movement...i will agree and i always have done, the movement ISNT as fluid as other games out there esteel (which what puts people off).

it's not as fluent turning corners for example compared to CPMA / Warsow physics + keeping speed.

Don't get me wrong movement is there...it's just not as fluid landing / keeping speed like how you can in CPMA / warsow bunnyhopping / turning physics mate.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby k0jak » Mon Aug 28, 2006 4:17 am

hope my post kind of summed that up.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby obi_wan » Mon Aug 28, 2006 11:56 am

actually since i managed to force myself to release the forward key (and parksto coded me a speedmeter), i can gain speed really fast. (from 400 to 800 ups really fast).
i don't find it easy to gain speed in cpma or warsow... actually i tried but the learning curve is at least as long as nexuiz's one to get the speed i've seen in the movies.

anyway it's a matter of taste, but i really like nexuiz's physics, even if i'd like it to be a little bit faster (walking at 430 or 450 ups instead of 400 for example)
[NSB] ppwer !
obi_wan
Alien trapper
 
Posts: 256
Joined: Mon Mar 13, 2006 9:24 am
Location: France

Postby Zico » Mon Aug 28, 2006 1:34 pm

There is only one thing i could agree partially:
You could compare them to Quake 3's or UT99's graphics, with some extra special effects.


Well... that's this point and I'm still not clear "how" to agree but mainly I do.

Fact: Nexuiz has tons of special effects like Bumbmapping, Deluxemapping, Realtime shadows etc. that drive even my hardware nuts.

BUT: (and don't see this as stupid critic) If I only look to it as a "normal player" without technical background I could say:
"Nexuiz eats my hardware but Doom3/Q4 RUNS AND LOOKS BETTER on Max Details."

If I look back to 1.21 I can fully agree to this statement and even in 2.0 in some points.
But please don't get me wrong: The game is superb.
Nevertheless we know Nexuiz needs new models. And on this point I can agree the statement above:
At least the models still look like UT99 with "some improvements". Compared to the models in todays commercial (highlight commercial, which is Nexuis not) shooters they do not win.

I would also say the same to the levels. The levels ARE COOL, especially th light effects - BUT try to compare them with the "details" of an UT2k4 level...

Again - this is NOT meant as critic to Nexuiz after all. As said, levels, models can't compare to commercial games, but those games have teams of (good paid) coders caring about this stuff.

We should keep in mind, Nexuiz is free (no money, no closed source) and for this we have a VERY nice game.
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby Ed » Mon Aug 28, 2006 4:05 pm

Zico wrote:Fact: Nexuiz has tons of special effects like Bumbmapping, Deluxemapping, Realtime shadows etc. that drive even my hardware nuts.

BUT: (and don't see this as stupid critic) If I only look to it as a "normal player" without technical background I could say:
"Nexuiz eats my hardware but Doom3/Q4 RUNS AND LOOKS BETTER on Max Details."

That is true. I have heard many casual gamers say a similar thing about Doom 3 because they don't understand the real time lighting effects and complain about having stencil shadows.
Laters losers.
Ed
Forum addon
 
Posts: 1172
Joined: Wed Mar 01, 2006 12:32 am
Location: UK

Postby Zico » Mon Aug 28, 2006 7:06 pm

Basically I think it IS true. The FIRST thing I saw on Nexuiz were the VERY COOL light effects in the levels and it blew me away. But it has it's price (hardware).
On the other side D3/Q4 has big textures on very small models and little details in every level. This can - in fact - look better... but who I am to decide over this. I can understand this statement even if I can't agree fully...
On the other side I don't think warsow looks better... But the "comic style" tells the player (and the man that has written the review): "we do NOT want to show Q4 graphics".
However.

DON'T GIVE TOO MUCH ON THAT REVIEW, YOU'RE DOIN A GREAT JOB!!!

By the way:
Different from other OpenSource game Nexuiz has ONE point I love:
Every release is like something i could say: "they could sell it". Every release looks like "DONE". I know developers always have new ideas, bugs to fix, code to rewrite, BUT every release is stable and looks like a STABLE game.
Other projects give you a welcome message with: "BETA! use at own risk", showing menus with "COMING SOON" features and much more.
Then new features get implemented they never can manage, bugs grow and some time in the future the project is stalled and bugged.
Nexuiz is different. You CAN actually play it without it screams out an early development status it would never get out (as many other projects).
Zico
Alien
 
Posts: 128
Joined: Sun Jun 11, 2006 4:22 pm
Location: Germany, Saxony

Postby Vermeulen » Tue Aug 29, 2006 3:25 am

the first release though was clearly too soon, and i don't think a lot of people would think 'they could sell it'. We would have had a lot larger of an impact if even the quality of 1.5 was initially released
Vermeulen
Site Admin
 
Posts: 138
Joined: Tue Feb 28, 2006 4:43 pm
Location: Canada

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron