
Much much bugfixes since beta1k, and geometry changed too. Reworked vis, so it should run faster in some places too.
Most notable is, that I've changed the color of the ground texture, so I think it gives now much much better visuals then used to.
The bridge is lowered, so the sliding down effect is almost gone, running up the bridge is now much more easier. Also you can see to the front of the opposite base, just like in ut99.
On community ask, I've reworked the weapon clips around the Pharaos in the bases, shots don't get blocked now, defense is easier behind them. For the little monkeys swinging around I have prepared a little suprise too

The whole map got a general facelift. More detail is added to the asteroid, the 3 little floating rocks, ground is phong shaded to smooth out sharp edges. More texture use now illuminating parts, so general look in base is more catchy. But the best part are the bumpmaps. Many thanks to tZork, who made the bumpmaps for the texture set (and generally helped me throughout the designing of the map, same thanks goes to divVerent).
Bot support is on the way, tho I don't know yet how to help them to reach the flags. Maybe a playerclip to provide a ramp, or better, if the bots understand ladders, I'll make like a ladder (invisible ofc.)
So here are some shots, to make you all excited about getting the map

There's a poll too, please vote, so I can start the final compile, or work on the map a little more bit

The shots were made with best texture quality, deluxe mapping on, and bloom on. Bloom, becouse I wanted to show the maximum brightnes you can get out with default menu controlled effects. Note, that HDR is a bit darker then this, and wo bloom or HDR it's more darker.
General look:

From Nex-Room

Camp camp camp

Panorama

Improved visuals

Bumps

Bumps on Pharao

The Red Tower
