Bad winners?

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Bad winners?

Postby old_codger » Sat Sep 09, 2006 1:01 am

I've just finished playing a ctf game and for more than a few games at a time certain people,, (very good players), kept playing on the same side whilst new players kept gravitating toward the other side time after time presumably in an attempt to even things up.

So, we had good player1, good player2 and good player3 on one side and, for instance, some guy called Pietro who wasn't particularly good, (well, not on that showing anyway), and didn't speak English, me and Sparkling, (who put up a sterling effort I must say :)), on the other in an attempt to try and even the score. Pietro came and went... then it was someone else... and then someone else again with the same result.

Now I don't want to nag on like an old woman here but, ffs fellas... come on!!!!!

I counted about 3 players who I hadn't seen before who came, 'dipped their toe in the water', so to speak, and then fvcked off. Do YOU think they'll come back again??? Because, frankly, I don't.

I started playing about a year back and I sort of expected the servers to be kept busy by about now but it just ain't happening and if THAT'S how people are treated I'm not surprised.

I realise that that's going to happen anyway on the tdm and rune servers by the nature of the beast but the way I see it ctf is different. By it's very nature players have to cooperate, at least among the teams and, IMHO, it should extend to team balance as well.

Let me make a suggestion to try and help things along here.
Why don't we make the default ctf games force players balance. Is that possible? That way new players at least feel as if they've contributed to a win in some way, however small.

When I'm playing and I haven't seen the other player before I try and engage them in a little conversation, maybe ask them a few questions like, 'played before?' and such like. If they haven't I try and give them a few pointers. I mean, I'm no bloody good... but I try to help them anyway.

What I really DON'T get is that, apart from anything else, just what do people GET out of winning things 200-5? What's the point? Isn't it more fun to have a reasonably even match?

Anyway, rant mode off now... Mrs. Codger has warmed the bed up so I'll see you guys tommorrow. :)
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Postby esteel » Sat Sep 09, 2006 7:12 am

I guess thats a big problem in team matches. But first its very hard to get balanced teams at all. I have some screenshot of a game were i had as many points as the first two from the other team combined and my team still lost by one point at the end. Besides the one 'cheater' comment at the end by some player i never noticed before one has to wonder what a great team i was on :P.
Second you get the most fun of it when you are on a good team. For me a good team is one were the members try to support each other and try to not do stupid things. For example to watch that there is at LEAST one person defending. I like to defend but certainly not for a whole match. Its very frustrating when switching from defense to offense and getting the message 'your flag has been stolen' just the moment you take the other flag because noone was defending.
Then there are people that think the 'capture' in ctf is the most important thing. It happend quite a few times to me that i was defending alone on a 4-6 member team. Its especialy bad when getting overrun by 4 attacks that then grap hold of your base and capture one flag after the other and noone from my team comming and helping to retake our base.
Also people should not just stand around and spam with the mg or hagar at the other base.. thats totaly useless.

So i can understand why some players try to play together though i do not like it unbalanced teams. I try switching teams when i notice things are too unbalanced and often complain about unbalanced teams. I think we should make the two buttons (auto) and (spec) MUCH MORE VISIBLE in the next version of Nexuiz.. i think hardly anyone uses the auto button that would make him join the smallest team. And very often thats the weaker team.

Finaly yes its possible to auto balance teams but it only means it will put a new joining player into the smaller team. There was a thread about making this more intelligent but i'm not sure its very easy. Then there is also a option to force a rebalance when someone leaves. Both might be good ideas to enable by default (Or having a server admin enabling them) however but you do not get skillwise balanced teams only balanced by numbers thats why i still like people to use their brain when choosing a team..
Sad thing is just that this option is failing waaaaaaaaaaaaaay to often..

After all this ranting i also would like to point people to my team communication thread: http://www.forums.alientrap.local/viewtopic.php?t=555
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Postby old_codger » Sat Sep 09, 2006 1:35 pm

esteel wrote:Finaly yes its possible to auto balance teams but it only means it will put a new joining player into the smaller team. There was a thread about making this more intelligent but i'm not sure its very easy. Then there is also a option to force a rebalance when someone leaves. Both might be good ideas to enable by default (Or having a server admin enabling them) however but you do not get skillwise balanced teams only balanced by numbers thats why i still like people to use their brain when choosing a team..

I think both are a good idea for a default setup. Like you, I also sometimes 'jump ship' to join the weaker team if it's obvious that my side's going to win by a huge margin. Not that I make a huge difference but at least it saves them having to try and shoot me as well.
esteel wrote:Sad thing is just that this option is failing waaaaaaaaaaaaaay to often..

It's like the old saying... 'common sense isn't that common'.
esteel wrote:After all this ranting i also would like to point people to my team communication thread: http://www.forums.alientrap.local/viewtopic.php?t=555

Interesting stuff but, to be honest, I DID mention the imbalance the other night the old fashioned way and all I got back were a few smilies and a comment that nobody likes to lose, whatever that's supposed to mean.

Still, there we are... People, huh? ;)
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Postby GrueTamer » Sat Sep 09, 2006 1:58 pm

It's truly a pet peave of mine when people all stack one team just so that they can win. They may be winning, but they're not winning fairly, and they really drive people away. As to the "everybody likes to win" comment, well, it's just a game, who gives a care? Honestly, this issue is quite common, and I've seen alot of nice people leave a game because of it. Maybe a team balancer is in order?
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Postby The mysterious Mr. 4m » Sat Sep 09, 2006 4:05 pm

"What is CTF?"
Well, CTF is pretty easy. You have to fight the ennemy, get their flag, fight them again, bring the flag to your base, wait for your team mates to return your flag and finally make the flags touch and stay at the base to fight off attackers who try to get your flag. Now you only have to make sure all your team mates know who does what and when.

...
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Postby old_codger » Sat Sep 09, 2006 4:57 pm

TrueGamer wrote:It's truly a pet peave of mine when people all stack one team just so that they can win. They may be winning, but they're not winning fairly, and they really drive people away. As to the "everybody likes to win" comment, well, it's just a game, who gives a care? Honestly, this issue is quite common, and I've seen alot of nice people leave a game because of it. Maybe a team balancer is in order?

Well, as esteel pointed out, there ARE options in the server setup for force team balance when joining a team and when someone leaves but it only works in relation to an existing map. I imagine this is because variables aren't carried over from one map to another so if topgun1 and topgun2 both want they still can be on the same team until someone gets sick of it and then leaves. It's a bit late then.

The last time I complained about lack of balance, (before this one), I got a load of abuse. This guy went absolutely apesh!t and started swearing, clogging up the top of the screen with expletives. Just goes to show the mentality of the sort of person that thinks it's fun to batter people I suppose.

I even tried another couple of games including sauerbraten and another one, (forgotten the name!), and one of them had a facility to only allow people with a password to play. The thing is part of the attraction of nexuiz is that ANYONE can just just join up and 'have a go'.

Still, if people are being driven away when they do give us a go - what's the difference???
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Postby tZork » Sat Sep 09, 2006 9:44 pm

I usualy try to balance the team by changing team if i think its to unbalanced, however since so many ppl part as soon as things get a bit rougth its realy hard to keep it balanced. Realy, its no fun changing team 5 times in one map. so.. i guess the good players need to think more abt balance and ppl in general need to stay in the game.
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Postby kern » Sun Sep 10, 2006 1:42 am

full ack to tZork, its always a difficult call.

ive done similar, so .... i call out "dudes, 5v2 !" or whatever & jump team, and find others have too. imbalance back the other way.

then theres the joiners and parters that alter the balance too.
ok its not great when one teams skill is v.high, what do u do? call a poll mid game ?
to be fair i think senior players normally balance on joining anyways.

maybe best to stay put, and just enjoy the shooting. i agree it can get tedious getting thoroughly thrashed, but hey, persist. its not always the talented that prevail, its usually the ones that stick with it.
"old codger" ..... eek i thought that was me ! :)
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Postby :) » Sun Sep 10, 2006 1:50 am

It is more fun to be outnumbered.
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Postby tChr » Sun Sep 10, 2006 11:38 am

and outpinged :)

but it was a fun game nonetheless? :)

and yeah, uts fun to be outnumbered 8) :

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