Bad winners?

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Postby old_codger » Sun Sep 10, 2006 12:57 pm

Dave wrote:It is more fun to be outnumbered.

No offence Dave and tChr but I think you're missing the point.

It's not just about numbers and, trust me, I am MORE than used to being beaten so that's not the problem. Maybe it's just my age, (I'm 51 :(), but I really don't care if I lose. What does annoy me is when people who are obviously new keep leaving because some people, (not the 'major players', it has to be said), keep joining the same teams time and time again. That's just unnecesary and, frankly, it's just plain bloody rude.

Maybe the answer is just for server admins to make it common practice to set the balance option on for CTF servers. As others have said, people can still act like jerks if they want but at least it will be more obvious to the rest of us. Maybe an advisory can be put into the server setup instructions?

That would be my suggestion, anyway. What do people think?

On a techical question, though, can someone confirm that player variables are not maintained across maps? This would explain why it's difficult to move goodplayer1 and goodplayer2 to different teams when the new map starts.

Couple of other points, slighty off topic maybe.

1. I can only dream of 150+ fps. Mine can drop to about 4-5 on default settings and even down to 800x600 with no video effects it still only manages about 30-40. At 1024x768 it's less than 30.. That reminds me... must get a new video card!

2. On that same subject, when I run at 800x600 resolution some of the maps, (particularly the towers in facing_worlds), players appear and disappear as I move the mouse. Has anyone else had that problem or is my video card even worse than I thought?
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Postby old_codger » Sun Sep 10, 2006 1:05 pm

tChr wrote:Image

I was the 'Ken' in that screen shot. Like I said, I'm used to being beaten :D:D:D

For reasons I mentioned earlier I changed my name because that guy who objected when I called him out, (for playing 2,3,and 4 v 1), spent the next few days 'stalking' me across the servers ruining the games... not for me because, frankly, I'm not bothered, but for the other people playing.

Actually, on that subject I must make an apology to Phocion and a few others who were caught in the verbal crossfire. Well, there wasn't much from my side tbh, but from his/hers there was an avalanche.
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Postby tChr » Sun Sep 10, 2006 1:05 pm

hi old_codger..

No we are not at all missing the point. Both dave and I was just reffering to a very fun CTF game we played yesterday.

If you ask around, you'll learn that I am often the one to change teams to balance them out, even if I'm on the winning team, id ont mind changing to the other team, as i think its much more fun to play an even game, than to win my 600 points :)

My reply was just a friendly teasing of Dave, as he had pretty good control when it was just me and him in a nice 1on1 CTF yesterday, and then Genocide joined, wich made the game very uneven :)

but still fun

Edit:
I dont play on default settings.
With my 6600, i exec lowcfg, then enable realtime ligts, thats all i play with, or i drop just as low as you :)
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the spice expand conciousness!
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Postby GreEn`mArine » Sun Sep 10, 2006 3:13 pm

the g_balance_teams setting will autobalance all players that joined the server automatically, which means that people connectiong to the server won't even see a menu where they can select a color. This setting, however, doesn't re-sort teams if players change the side or players of a team disconnect from the server. To get that you'd use g_balance_teams_force. I am not very fond of that feature since it simply disturbs me when I suddenly get pushed to another team while I am playing. (An improvement of that would be to just move players once they died, afaik a centerprint-information is already shown when your team color was changed by the server). A useful thing is also the "g_balance_teams_prevent_imbalance" setting, since it won't allow people to switch to bigger teams (you can, however, go to smaller teams). so my favorite server setup for team games (FFA Server) would be g_balance_teams=1 and g_balance_teams_prevent_imbalance=1.
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Postby old_codger » Sun Sep 10, 2006 4:10 pm

tChr wrote:hi old_codger..

No we are not at all missing the point. Both dave and I was just reffering to a very fun CTF game we played yesterday.

Fair enough I suppose but the fact that experienced players sometimes like to play in teams where the numbers are uneven is, shall we say, a 'different' point to MY point that new players are driven away from the game if they think they're going to constantly lose because better players congregate onto the same team time after time.

If you're not the sort of person that does that sort of thing then these points aren't addressed to you.

Look, I'm not trying to fall out with anyone here. Frankly, the people replying to this topic are precisely NOT the people I'm referring to. It's just a general point and my idea, (there may be others), as to what can be done about it.
tChr wrote:If you ask around, you'll learn that I am often the one to change teams to balance them out, even if I'm on the winning team, id ont mind changing to the other team, as i think its much more fun to play an even game, than to win my 600 points :)

My reply was just a friendly teasing of Dave, as he had pretty good control when it was just me and him in a nice 1on1 CTF yesterday, and then Genocide joined, wich made the game very uneven :)

but still fun

Like I say, good man for changing sides when appropriate. I do the same, for what it's worth in my case ;) :D Frankly I have sometimes considered changing to the better side to give them the, (er-hum), 'benefit', of my help.
tChr wrote:Edit:
I dont play on default settings.
With my 6600, i exec lowcfg, then enable realtime ligts, thats all i play with, or i drop just as low as you :)

Hmm... Nvidia TNT2 myself. Hope you're not looking for sympathy on this end? ;):D

Can I also say that these comments are as a result not just of one or two games I've played but more as a result of the fact that I mentioned this game on another board, (totally unrelated to Nexuiz or any other game), and the experiences of some of the people that came to have a look was less than positive.

I doubt they're the only ones.

Anyway, I've put up a server called 'DSL CTF Server' and would like to hear what pings you get from it. I think the ping is too low for acceptable play being ADSL but I'll leave it up for a while anyway. Send me a PM or leave a message here if you want.
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Postby old_codger » Sun Sep 10, 2006 4:20 pm

old_codger wrote:Frankly I have sometimes considered changing to the better side to give them the, (er-hum), 'benefit', of my help.
Thinking about this further maybe I should be called the 'curse of codger' or COC :D:D:D
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Postby esteel » Sun Sep 17, 2006 9:24 am

GreEn`mArine wrote:(An improvement of that would be to just move players once they died, afaik a centerprint-information is already shown when your team color was changed by the server)

Hmm thats a good idea, i'll keep it on my private todo list..

And to add an other piece to the puzzle:
Image
How is one supposed to play CTF with 3 other guys that gather 3 points in total after a whole round of ctf? :P Not to insult anyone but how is such a thing possible at all? And yeah i have to admit i felt a bit lost in that match :)
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Postby ai » Sun Sep 17, 2006 6:36 pm

yELLOW? I've played that guy.. he should be way better than that. He's a decent player maybe he joined at the end of the match :P But anyway this might also bring up a point that came up to my attention when reading Green's post.

GreEn`mArine wrote:A useful thing is also the "g_balance_teams_prevent_imbalance" setting, since it won't allow people to switch to bigger teams (you can, however, go to smaller teams). so my favorite server setup for team games (FFA Server) would be g_balance_teams=1 and g_balance_teams_prevent_imbalance=1.


There's one flaw with that imo, what if there's a bigger and a smaller team, say 6 vs 4. But there's very good players in the smaller team and you would need to join the 6 players to even it out. Now I'm not saying that is common but it could happen and also has happened to me a few times. Then the g_balance_teams_prevent_imbalance wouldn't allow it. Sure if those players have any commond sense they should change team but what if they are a clan or whatever or they just are too stubborn to listen.
There's obviously flaws in the auto team balance in CTF but just brought this up as a pointer.
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Postby Vendor » Mon Sep 18, 2006 3:47 pm

One thing that occurs to me is that the scoring system used in CTF in Nexuiz doesn't seem to encourage newer players to focus on the stretegic part of the game (capturing and defending the flag). Although there is a significant bonus for actually capturing the flag, players ALSO get points for fragging each other.

This is very frustrating when your team is up 2-0 in caps, but BEHIND in points due to some players simply camping portals (*cough*Great Wall*cough*) - this is irritating, but more seriously I think is thatt another result is that newer players rack up points by "playing DM" and have less incentive to learn some of the tactics that esteel talked about in his excelent post. In addition it makes Nex CTF more defence-heavy and slower than games where scoring in CTF is based only on caps.

The other thing is that it becomes hard for experienced players to balance the game - it is simple to see that winning 5-0 is unbalanced and for a leading player to move to balance teams, but what if you are a player that is 100 points ahead of everyone else (in the current scoring system), but the rest of your team is roughly the same as the other team?

Having been an admin for many years in a UT99 community for newbies, I have a fair amount of experience in coaching newer players, and I do feel that a simple cap-based scoring system makes it easier for newer players to relate their individual actions to the team goal, and so learn more quickly.
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Postby esteel » Mon Sep 18, 2006 4:58 pm

Well its currently not that easy to change the scoring as adding an other thing to display on the screen is not that easy.. but it should be done in the future and everyone on the team aggrees that this needs to be changed as soon as possible..

As you mentioned the ctf guide: http://www.forums.alientrap.local/viewtopic.php?t=849

Also i think great wall would be improved by moving half of the spawn points out of the base into the open area in front of the base.. similar to the map controlfactor. Greatwall is the only ctf map i do not like.. its too campy and almost impossible to take.
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