Tipps n Trick, useful stuff..

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Postby tChr » Sat Feb 24, 2007 4:55 pm

esteel wrote:That bobing and rolling will be disabled by default in the next release..
set "cl_bob" "0" //bobbing of your view when moving
set "cl_rollangle" "0" // rolling of you view when strafing


hehe.. like they will _ever_ be enabled by anyone if they are not default on :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Psychcf » Sat Feb 24, 2007 6:20 pm

G0dLik3 wrote:Erm, im not talking about "the strafe".

oh then I take back my comment earlier... sorry.
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Postby torus » Sat Feb 24, 2007 6:57 pm

...I kinda like the rolling/bobbing...
Image
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Postby esteel » Sun Feb 25, 2007 12:51 am

torus wrote:...I kinda like the rolling/bobbing...

Noone will stop you from reenabling them.. just like noone stops you right now from disabling them.
To (re)enable them use:
set cl_bob 0.02
set cl_rollangle 2
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Postby Psychcf » Sun Feb 25, 2007 2:17 am

Code: Select all
set cl_bob 10
set cl_rollangle 90


that's what I use, and look at how good I am!
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Postby leileilol » Sun Feb 25, 2007 3:27 am

cl_idlescale 700 makes me aim like a CHAMP
field hockey
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Postby Psychcf » Sun Feb 25, 2007 3:37 am

setting cl_rate and sv_maxrate to 1 is the best tip for all you newbies out there who need better performance...
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Postby esteel » Tue Feb 27, 2007 3:55 pm

Could we please keep to REAL tips???
After all this is aimed at beginners that might not get a joke here and there. So you better ignore the previous three posts.

Well i'm not sure what to say to the cheating. Thats the kind of stuff people learn to disable after playing games for a while and its also similar in most games as the quake-engine-series is very popular.
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Postby Psychcf » Tue Feb 27, 2007 8:24 pm

Ok. here's my tips:

holding down the middle mouse button can be tricky, and also takes alot of getting used to having three fingers on the buttons. Also your finger is crammed higher, and you might switch weapons by accident, not too good. Buy a nice 5 button mouse from your local computer store. Nothing fancy. now bind your zoom to mouse 4. now your zoom is right under your thumb. For even more customization, make a binding to change the sensitivity while zoomed. This will allow for the easiest sniping.

Now we still have an unbound 5th button. What did I do? I put a simple laser jump keybind that switches to the laser, starts firing, and switches back on release. Much easier then pressing 1, then firing, then right clicking back to your weapon.

here's the config:

Code: Select all
alias +laser "wait; impulse 1; wait; wait; +attack;"
alias -laser "-attack; wait; +attack2; wait; wait; wait; wait; wait; -attack2"
bind "MOUSE4" "+zoom"
bind "MOUSE5" "+laser"


note: you may have to adjust this depending on your preferences...
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Postby Bnonn » Tue Feb 27, 2007 10:21 pm

If you're going to bind mouse4 to zoom, here is an improved zoom system that I'd recommend over the gut-wrenching slow zoom:

Code: Select all
alias +customzoom "fov 50; sensitivity 3"
alias -customzoom "fov 110; sensitivity 8"
bind "MOUSE4" "+customzoom"


Obviously, replace the fov and sensitivity values with whatever are comfortable for you. You could also use different fovs and sensitivities for different buttons if you have them, allowing more versatility.
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