Right, there are some maps made for the hook, My point was that the hook is not compatible with the maps it is being used on.
I don't think Runningman is a grapple-friendly map; a lot of action takes place in the hallways below ground and there the hook is not so effective.
About the hook requiring ammo:
If the hook were to take ammo, the main difficulty in implementation would be displaying the hook ammo in addition to the current ammo, and it would be silly to gain a more balanced hook but lose the ability to wield while grappling.
A possible solution would be to use the cells as ammo and only allow the hook to be used in combination with cell-powered weapons, so that ammo can be displayed without adding more to the HUD.
A cell-powered hook could also lead to infighting to grab cell ammo because of their new utility.
An alternative way to balance the hook would be to lower the damage threshold of the hook so that it can be destroyed quicker. At the current speed grapplers move, it is difficult to hit the tiny hook before it is gone.
Also, enabling g_antilag on team-modes allows players to camp and easily devastate the other team from afar. Players are ridiculously more accurate on Green's CTF server than on Herforst CTF.
(did any result ever come of the nex-gun balancing ideas?)
It would be nice to start seeing more servers with "PURE" or "UNPURE" in the name, as esteel has
begged
I see only one server that does that right now,
[DM FFA][GER] Lowskill Server [PURE]