Facing Worlds for Nexuiz (thx to div0 for the mirror)
You could see the first images of this map on Sun Apr 02, 2006 at 1:16 pm. it's now 7 months later, but the map is finally finished.
Info about the map:
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Facing worlds for Nexuiz
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The famous Facing worlds CTF map from UT'99 for Nexuiz.
Note, this is not an exact 100% remake!
Author:
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RUSZKAI "C.Brutail" Ákos
http://av43.uw.hu
erakionv43@gmail.com
Additional media:
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Egyptsoc texture set: Simon "Sock" O'Callaghan
http://www.planetquake.com/simland
Photorealistic ground: berneyboy
berneyboy@hotmail.com
http://berneyboy.nav.to/
http://www.planetquake.com/wtf-q3a/
http://www.planetquake.com/berneyboy/
Egyptian model pack: Todd Gantzler
Pharao model: GIJoe
Original lens flare model: Kirk Barnes
Special thanks:
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Kirk Barnes who kindly allowed me to release his model under the terms of the GPL,
SoH|Tony and MicroSofty from #counterstrike.de @ irc.quakenet.org
who tried to helped me to find GIJoe, who gave me permission to release the Pharao model under the GPL too.

Another special thx goes to m0rfar, divVerent (aka div0), and tZork who helped me
beta-testing the map.
Thx goes to tZork for helping me compiling the map

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Special Location system
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Thx goes to divVerent again for developing the location system for Nexuiz.
To use the location system, simply bind a key to:
bind your_key_goes_here "say_team I'm at %l"
Only the %l is realy important. After tapping "your_key", it will print out your location on the map.
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Notes about modified media:
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I had to modify the following models and textures for CTF use:
models: pharao model, ---> pharao_red md3 and head_red.jpg
textures: textures\egyptsoc_trim\v128-03d_r.tga
textures\egyptsoc_wall\stone06b_r.tga
textures\egyptsoc_trimd\v064-01dr.tga
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Programs used:
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GTK Radiant 1.4
GIMP 2.2.10
modeltool (http://icculus.org/twilight/darkplaces/ ... 9beta1.zip)
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Greetz:
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All the ppl of the Nexuiz community, and the members of the former LaidBack clan!
Release notes:
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You're free to use and modify the geometry of the map, but please give me a credit then

You're free to use and modify the eons skybox of the map, but please give me a credit then

You're free to use and modify "lens flare" and "pharao" model, as they are released under the terms of the GPL.
Happy capturing and fragging!
Be sure to check out the Noobmaps and Project: Alaris too!
Noobmaps:
http://games43.se/forums/index.php?c=7
Project Alaris:
http://projectalaris.org/
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Release notes:
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Much much bugfixes since beta1k, and geometry changed too. Reworked vis, so it should run faster in some places too.
Most notable is, that I've changed the color of the ground texture, so I think it gives now much much better visuals then used to.
The bridge is lowered, so the sliding down effect is almost gone, running up the bridge is now much more easier. Also you can see to the front of the opposite base, just like in ut99.
On community ask, I've reworked the weapon clips around the Pharaos in the bases, shots don't get blocked now, defense is easier behind them. For the little monkeys swinging around I have prepared a little suprise too.
The whole map got a general facelift. More detail is added to the asteroid, the 3 little floating rocks, ground is phong shaded to smooth out sharp edges. More texture use now illuminating parts, so general look in base is more catchy. But the best part are the bumpmaps. Many thanks to tZork, who made the bumpmaps for the texture set (and generally helped me throughout the designing of the map, same thanks goes to divVerent).
Full botsupport.
Those who try to re-edit the map, I've included the source map file. I've used the following switches for the final compile:
For meta: -v -meta -samplesize 4
For vis: -vis -saveprt
For light: -light -samples 3 -bounce 4
The bsp part took 11 seconds, vis took 2522 seconds (42 minutes), light phase took 323224 seconds (yes, that's more then 89 hours, a total of almost 4 days) on my config:
CPU: Intel Celeron 3.06 Ghz
Ram: 512 DDR2 533
GPU: Gigabyte Geforce 7300 GS
I hope this is the final, very bug free version.
Happy fragging and capturing on my map!
GL & HF