unlocking items

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Should Nexuiz have "hidden" features and unlockable extras?

yes
5
29%
no
12
71%
 
Total votes : 17

unlocking items

Postby The mysterious Mr. 4m » Fri Oct 20, 2006 3:30 am

Hehe. You might wonder now. It may be a little late but i think it would add some "real game" feeling. Unlocking player models at least. I'm not so sure about unlocking weapons or other items. Maybe somebody else got an idea.
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Postby :) » Fri Oct 20, 2006 4:41 am

Rare was excellent at incorporating secret features in their games, like Goldeneye and Banjo-Kazooie.

Obtaining items in-game are a thing of the past. Cheat codes and unlockable content should be unlocked through special points, available for purchase through the exclusive Planet Nexuiz VIP member's store.

Anyway, there are already secrets contained in the game, the likes of which this world is not prepared for.
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Postby upQuark » Fri Oct 20, 2006 1:54 pm

I'm against unlockable weapons/items that affect the gameplay. If these were included, Nexuiz would be frustrating for new users because they would get pulverized by experienced players who have unlocked powerful weapons and power-ups.

Dave wrote:Anyway, there are already secrets contained in the game, the likes of which this world is not prepared for.


There are? :shock: Give me an example!
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Postby ai » Fri Oct 20, 2006 4:56 pm

The nuke bomb. You can only get it by killing 5 people in a row with nex then jump around for 5 minutes without fail and then the last thing would be to kill yourself by falling down taking the damage cause by the impact.

The nuke itself is great, you can kill everyone (except yourself) on the map 3 times in one minute. It's really cool but no one uses it cause they don't want to be rude.
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Postby Zico » Sat Oct 21, 2006 10:45 am

Dave wrote:Anyway, there are already secrets contained in the game, the likes of which this world is not prepared for.


You mean.... TETRIS? ;)
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Postby esteel » Sat Oct 21, 2006 11:19 am

I think some changes broke tetris so its more work then just to uncomment a few lines of code but in general it should still work :P
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Postby kozak6 » Sat Oct 21, 2006 8:57 pm

New skins could be unlocked through progressing through the Campaign mode.

New weapon models, skins, and sounds could work out as long as damage and rate of fire and such went unchanged.
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Postby The mysterious Mr. 4m » Sun Oct 22, 2006 11:17 pm

The poll did its job and is pretty clear. I was thinking the same about weapons but thought someone might have an idea. Models on the other hand wouldnt change the gameplay but motivate new players to play more. You could earn points either by frag counts, ladder wins or the campaign.

How about custom game modes? Or an "advanced" campaign? Could be patches instead of built-in extras. So you could download additional levels for the campaign.
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Postby ai » Mon Oct 23, 2006 7:03 am

4m wrote:You could earn points either by frag counts, ladder wins or the campaign.

How about custom game modes? Or an "advanced" campaign? Could be patches instead of built-in extras. So you could download additional levels for the campaign.


Heh, you gave me an insight of Generals - Zero Hour. It would be cool with something like that. For you who haven't played that game. There's single player campaign and then skirmish which you play against the AI and you could earn medals after completing certain tasks, like building a certain amount of a specific building or destroying everyone in a certain amount of time. Something like that would be cool in Nexuiz too, where you could show off your earned medals or whatever.
It doesn't affect the gameplay but it shows how much time and effort a certain player puts into nexuiz.

Just something at the side of only playing multiplayer.
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Postby The mysterious Mr. 4m » Mon Oct 23, 2006 8:51 pm

The Shotgun thread gave me following idea: Weapon upgrades. No "real" upgrades but a different handling. Lets say the shotgun gets an upgrade so it fires a quad instead of a triple round BUT each shot is weaker so the weapons remain balanced.
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