Herforst maps

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Which map might be a better alternative to capturecity

Poll ended at Thu Nov 16, 2006 12:46 pm

Leave capturecity alone... twit!
0
No votes
controlfactor
6
38%
vitamea
0
No votes
other - please say which
2
13%
Leave capturecity but add some others
8
50%
 
Total votes : 16

Postby Vendor » Mon Oct 30, 2006 6:43 am

The grapple is a unique feature of that server, and the "flavour" would be really spoiled by turning it off. It is a "monkey server" and I think that makes it different and fun.

The "new" Face map doesn't work as well with grapple as the old one, so it would be a good idea to go back to the old Face map, especially as many players complain of poor frame rates in the middle area. An anti-spawn camping setting would be very useful too!

Capturecity is good fun, despite awful frame rates, and I agree that cutting player numbers a bit would help with all maps - perhaps 14 or 16 maximum?

For a grapple-based server any maps with some open areas and not too many low ceilings would be fine, perhaps with 5 or 6 maps in the rotation.
Vendor
Member
 
Posts: 43
Joined: Tue Aug 01, 2006 10:18 am
Location: Wales

Result

Postby old_codger » Wed Nov 08, 2006 2:12 pm

OK. So the feeling seems to be that capture-city stays but with some additions if possible. Not many people - well, none, in other words - seemed to like vitamea which personally I like but there we are:(. Controlfactor seems quite popular though. I'm also surprised nobody mentioned runingman as well but 'the man' said he's not fond of it so maybe it's a good thing.

I've mentioned this poll to Reiner so he'll probably have a look himself anyway but I'll email him and mention it again telling him the results. We'll see what happens!

Cheers :)
OC
old_codger
Alien
 
Posts: 100
Joined: Sat Sep 02, 2006 12:27 pm
Location: Shropshire, UK

Postby esteel » Thu Nov 09, 2006 11:43 am

Well right now herforst is running facingworlds, eggandbacon, dismal.. Sorry but how can someone sane choose dismal for a 10v10 server? This map is only suited for 4v4 people at most.
runningman, facingworlds, greatwall, tznex03, controlfactor, cbctf1 are better suited. Though i think maxplayers 20 is just tooooooo much for an organized CTF match. With so many players the individual players start to think 'oh the others will do the job, i can just watch'. Its also harder to balance out the games then. Just yesterday i played 2 or 3 matches on herforst which were won 400 - 90 points. This is neither fun for those winning nor for those loosing. I once wrote i think Herforst is a beginners server and still think thats true but do we want to scare beginners with overcrowded maps and playernumbers that stiffle teamplay? When there is so little need for teamplay how should people learn that you win by developing teamplay?
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby old_codger » Thu Nov 09, 2006 2:58 pm

OK. Rainer's asked for some guidance with altering the server to add the required maps and I'm sure we can all rally around to provide the necessary :) Well more accurately, I'm sure you lot can because I'm old, (not to mention a bit dense), so hopefully some bright young thing can come to the codgers aid here ;)

In any event somebody's already got this running so maybe they can simply post the server.cfg file and we can make the alterations.

Well, assuming the 'main man's' agreeable :)

I believe I'm right in thinking there is a default url server where the extra maps are stored. Is that correct? If it is then presumably it's just a matter of adding in the name 'extra_maps/ctf_controlfactor' or whatever, into the server.cfg file. Is that right?

All help greatly appreciated!
old_codger
Alien
 
Posts: 100
Joined: Sat Sep 02, 2006 12:27 pm
Location: Shropshire, UK

Postby esteel » Thu Nov 09, 2006 4:17 pm

Not sure if i understand you correctly. The server has to have to maps (pk3 files) inside the data directory. Then if one wants players to be able to download maps those pk3 files have be accessible for direct download either via http or ftp. Now one needs to make the server tell the players from were to download those files. There is a default url in the settings but its not yet of any use. We want to build a mirror network at some point in the future which can be used to up and download maps.. As long as this does not work yet (or even if it did work and you want to use maps not in this mirror network) you have to create a file called curl_urls.txt inside the data directory. For each map add a line with the name of the pk3 file and the url were to download it (without the filename however as the filename is appended (just as its appended to the default download url). Here is an example However PLEASE use other servers or else those in the example get too much traffic!

And finally you have to add the map to the variable g_maplist so that its used on the server.. However i think Rainer already knows that stuff and also how to lower the playernumbers :)

Hmm i'll add those bits about the mapdownload to the server guide too.. *edit* DONE.. http://www.forums.alientrap.local/viewtopic.php?t=18
Last edited by esteel on Thu Nov 09, 2006 4:47 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby being » Thu Nov 09, 2006 4:22 pm

Add blueamuse (version 69 now) I vote.
being
Banned
 
Posts: 31
Joined: Fri Nov 03, 2006 9:12 pm

Postby old_codger » Fri Nov 10, 2006 12:06 am

esteel wrote:Not sure if i understand you correctly. The server has to have to maps (pk3 files) inside the data directory. Then if one wants players to be able to download maps those pk3 files have be accessible for direct download either via http or ftp. Now one needs to make the server tell the players from were to download those files.

There is a default url in the settings but its not yet of any use. We want to build a mirror network at some point in the future which can be used to up and download maps.. As long as this does not work yet (or even if it did work and you want to use maps not in this mirror network) you have to create a file called curl_urls.txt inside the data directory. For each map add a line with the name of the pk3 file and the url were to download it (without the filename however as the filename is appended (just as its appended to the default download url). Here is an example

OK! So the server has to have the maps and it needs to tell the client where they can be downloaded from by means of the curl_urls.txt file. That makes sense.
esteel wrote:However PLEASE use other servers or else those in the example get too much traffic!

I have some available http bandwidth I can offer if it's a problem. I'll mention it to him.

If I trawled through the site I'd probably be able to find them but maybe you can tell me where I can download them from. I seem to remember seeing a listing with pictures from the maps and where they were stored but I can't seem to find it now.

Bloody Alzheimers playing up again! ;) :D

I've successfully downloaded the greatwall ctf map from the example server and can upload that to my server if needed but is that the current version???
esteel wrote:And finally you have to add the map to the variable g_maplist so that its used on the server.. However i think Rainer already knows that stuff and also how to lower the playernumbers :)

Er... dunno!

Maybe I've got hold of the wrong end of the stick and he's simply asking me which maps we want. The player numbers thing is in the server.cfg file and is just a numeral. Even I know that! Maybe he set the server up a while ago and has forgotten.

I don't mind asking the questions and making life easy for the guy... it's no biggie!!!
esteel wrote:Hmm i'll add those bits about the mapdownload to the server guide too.. *edit* DONE.. http://www.forums.alientrap.local/viewtopic.php?t=18

Good man!!! :)

If necessary I can set my server up again for testing purposes, (it's FAR too slow for actual play_, and set up the curls file as well but we'll see how we get on first.
old_codger
Alien
 
Posts: 100
Joined: Sat Sep 02, 2006 12:27 pm
Location: Shropshire, UK

Postby esteel » Fri Nov 10, 2006 8:47 am

old_codger wrote:If I trawled through the site I'd probably be able to find them but maybe you can tell me where I can download them from. I seem to remember seeing a listing with pictures from the maps and where they were stored but I can't seem to find it now.

I've successfully downloaded the greatwall ctf map from the example server and can upload that to my server if needed but is that the current version???

There is no 'definite' map list at all.
But there is a map list in the Nexuiz wiki: http://alientrap.org/wiki/pmwiki.php?n=Main.CustomMaps but its slowly getting outdated as people do not update or add new maps. On the other hand most of the maps there were posted in the forum the last days were not yet totaly finished.
Then of course divVerents server http://141.2.16.3:7780/nex/maps/inofficial/ has lots of maps and normaly he is rather fast in updating it.
Other then that you will have to search the forum and look at what versions are there.

Greatwall currently is available as rev3 and also as an remake from CBrutail but that one is called greatwall-reloaded.
Filenames: ctf_greatwall_rev3.pk3 map-ctf_greatwall_reloaded.pk3
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby divVerent » Fri Nov 10, 2006 9:07 am

I haven't put greatwall_rev3 AND reloaded on my server yet because I first want to check if I can have both...

that is, that they have no conflicts
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby old_codger » Fri Nov 10, 2006 5:32 pm

divVerent wrote:I haven't put greatwall_rev3 AND reloaded on my server yet because I first want to check if I can have both...

that is, that they have no conflicts

I've just check your server and the controlfactor map there is shown as http://141.2.16.3:7780/nex/maps/inofficial/controldactor_v2r2.pk3
i.e. the name isn't spelled correctly or, at least, not the same as on the map listing on your server during the game which has an 'f' instead of a 'd'???
old_codger
Alien
 
Posts: 100
Joined: Sat Sep 02, 2006 12:27 pm
Location: Shropshire, UK

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron