[MAP] Controlfactor-V2

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

[MAP] Controlfactor-V2

Postby tZork » Mon Oct 30, 2006 9:42 am

Download here (updated 2006-11-21) :
http://zdev.dvrdns.org/dl/controlfactor_v2r3.pk3



(this is the old one, if you for some reason need it.)
http://zdev.dvrdns.org:808/nexuiz/maps/controlfactor-v2/controlfactor-v2.pk3

What changed?
* More eyecandy
* More weapons, "side areas" more usefull..
* Some new platforms and jumppads
* Reworkes lights totaly
* Other stuff i forgot :D

What dident make it?
Bot navigation info. I just cant get it to work =/
rtlight info. Dont realy need it imo.

Some screenies:
Image
Image
Image
Last edited by tZork on Tue Nov 21, 2006 9:31 am, edited 4 times in total.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby esteel » Mon Oct 30, 2006 10:10 am

Wow the screens look really good.. have to test the map later the day! More weapons are good for teamplay.
Though for the final version you might want to call it controlFactor :)
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby tZork » Mon Oct 30, 2006 10:28 am

Hehe thats what you get (the misspelled pk3) for releaseing on a monday morning. Fixed.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby tChr » Mon Oct 30, 2006 10:43 am

hmm is the name very tought truough, or is it just an "accident" that ConTrolFactor is a CTF map.. the name is great .)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
Forum addon
 
Posts: 1501
Joined: Tue Feb 28, 2006 9:11 pm
Location: Trondheim, Norway

Postby esteel » Mon Oct 30, 2006 4:53 pm

The new jumppads to the nex are a bit broken.. or do you really want to player (or worse a bot) to get pushed onto the 'other' jumppad when getting the nex? Also the new weapons in the four 'side' rooms seem a bit cramped.. Maybe get back to the old layout were one gun was below the walkways and put the other two gun nearer to the teleporters if you want to keep the number..
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby dfkgmasdfnasodrg » Mon Oct 30, 2006 6:42 pm

going to test right away
dfkgmasdfnasodrg
Alien
 
Posts: 153
Joined: Sat Mar 04, 2006 4:21 pm

Postby tZork » Mon Oct 30, 2006 9:54 pm

esteel wrote:The new jumppads to the nex are a bit broken.. or do you really want to player (or worse a bot) to get pushed onto the 'other' jumppad when getting the nex? Also the new weapons in the four 'side' rooms seem a bit cramped.. Maybe get back to the old layout were one gun was below the walkways and put the other two gun nearer to the teleporters if you want to keep the number..


All but the bottom nexjumppads always did this ;) and no its not a good idea, i always forget to fix it since i never leave the keays aloe while in midair i usualy dont end up on the otehr one. Will be somekinda fix for that in RC2 "... (or worse a bot) ..." uless something drastic happens to the bots, bots will not be supported on this map. i tried for many hrs to make them navigate it sensebely, and faild totaly.

Good point with the "gun triplets" in the side rooms. *adds to RC2 todo*

tChr wrote:hmm is the name very tought truough, or is it just an "accident" that ConTrolFactor is a CTF map.. the name is great .)


As most exelent names, total luck :D
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
tZork
tZite Admin
 
Posts: 1337
Joined: Tue Feb 28, 2006 6:16 pm
Location: Halfway to somwhere else

Postby Gego » Mon Oct 30, 2006 10:58 pm

all i have to say is.... loadtime! it took 10 min to get the fisking map started...
but the map looks and feels realy good....
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Postby esteel » Tue Oct 31, 2006 8:25 am

tZork wrote:All but the bottom nexjumppads always did this ;) and no its not a good idea, i always forget to fix it since i never leave the keays aloe while in midair i usualy dont end up on the otehr one. Will be somekinda fix for that in RC2 "

Well with the new nexjumppads i always endup on the 'other' jumppad regardless of holding +forward or not.. One has to use aircontrol to break the cycle..

Gego wrote:all i have to say is.... loadtime! it took 10 min to get the fisking map started...

Hmm strange the map did load as fast as the old version for me.. And the .bsp file even got smaller in rc1.. Do you always have such a long loadtime? Maybe your computer was busy with scanning for viruses or something else.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Gego » Tue Oct 31, 2006 8:34 am

emm, no, its like 3 mins.... or so..
Gego
Alien
 
Posts: 159
Joined: Wed Mar 01, 2006 4:39 pm

Next

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron