Fusion CTF server

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Fusion CTF server

Postby Dokujisan » Fri Nov 10, 2006 5:33 am

***UPDATED 06/24/07

The Fusion CTF Server is now standard CTF, without the grapple and special settings that were used by Herforst.



***UPDATED SETTINGS - 11/14

Less than a week ago, I setup my first Nexuiz server to provide an alternative to Herforst offering while different maps and allow North American players to enjoy lower pings (for a change :-P) as the server is located in Florida in the U.S.

The new server seems to be working well. Right now there are 12 people (the current max) connected and the CPU utilization jumps around from 9-16% and memory utilization is about 22%. I think I may bump max users to 14 or 16. I'm not sure yet. I really think some of the maps are lacking enough weapon spawns to handle too many more players.

Right now, the maps include...
    CTF GreatWall (new version 3)
    Facing Worlds (original)
    Control Factor (new version 2)
    Facing Worlds (new version)
    CaptureCity

***REMOVED*** BlueAmuse (new version 69) - Beautiful map but doesn't work for CTF. Too many hiding places.

This map list may change at any time.

    Grapple is turned on.
    anti-lag is turned off.
    gravity is 500 (like Herforst)
    starting health is 175 (normal is 150)
    default health is 110 (normal is 100)
    sv_wallfriction is at 0.5 (normal is 1.0)
    Voting is turned on
    Current voting commands allowed are
      restart
      timelimit
      fraglimit
      chmap
    balance teams now off during game play. It wasn't working because it treats spectators as members of a team.



I will likely setup be a second Nexiuz server for experimenting with settings and strange maps. I'll announce when that is setup in case you want to check it out.
Last edited by Dokujisan on Sun Jun 17, 2007 10:25 am, edited 3 times in total.
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Postby ai » Fri Nov 10, 2006 8:41 am

I think turning the balance team off is better. I often switch between teams in Herforst and I love that option to do so. IMO that command is not to balance teams, it's more unbalance teams.
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Postby esteel » Fri Nov 10, 2006 8:57 am

Hmm i hope i do not mix things up but it should be possible to have both.
When g_balance_teams is 1 then you should be put in some team when you join. And as long as g_balance_teams_force is 0 (the default) then you should be able to switch teams at any time in the game.
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Postby Dokujisan » Fri Nov 10, 2006 5:38 pm

I currently have both enabled....and I guess the second one (g_balance_teams_force) doesn't really work very well.

It seems as though the people who are spectating are counted as part of a team. So if there are 6 v 6 and the blue players only have 3 active players with the other three being spectators, it won't let you switch from red to blue.

I'll have to disable that option.
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Postby C.Brutail » Fri Nov 10, 2006 11:03 pm

I'd like to ask you to remove the beta of Facing worlds from the mappol. Thx
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Postby Dokujisan » Fri Nov 10, 2006 11:10 pm

That's the beta? I didn't know that! Sorry bout that.
I will remove it later tonight when I get home.

Where is the final located? Or is the final out yet?
What version is Herforst using?
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Postby C.Brutail » Sat Nov 11, 2006 12:04 am

Heer you can find the final release: http://www.forums.alientrap.local/viewtopic.php?t=911

Also, I suggest you to lower back the gravity to normal. I hate playing like on the moon
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Postby Dokujisan » Sat Nov 11, 2006 12:19 am

I will update the map later tonight. Thank you.

I might be willing to do special settings for certain maps, but not for all maps. I like the gravity setting at 500. People enjoy it on Herforst as well. But I can see how more "normal" gravity could work better for certain maps, not to mention other settings.

Hopefully, after some more configuration, there will be enough "flavor" in the map list to appease the majority of visitors to the server.
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Postby Dokujisan » Sat Nov 11, 2006 9:04 am

um, I don't get it.
That was where I got the map in the first place, from the "final" thread.
I just downloaded again (in case I'm overlooking something) and placed the new file on the server...and it seems like the same map, and it didn't make me download the map when the game started.

How can you tell if it's the beta version or final?
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Re: Fusion CTF server

Postby C.Brutail » Sat Nov 11, 2006 9:17 am

Dokujisan wrote:
    Facing Worlds (original)
    Facing Worlds (new version)



Quote from you from the first post. What do you mean under original, and new version? :?:
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