Fusion CTF server

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Postby Dokujisan » Sat Nov 11, 2006 9:39 am

original = one we've been playing for a while now
new version = one you just released recently
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Postby esteel » Sat Nov 11, 2006 9:44 am

Well maybe the first release was taken as the original..
All the facingworld maps by brutail are the same just each release got more and more refined and with more details. Right now i have 5 different versions of the map on my computer. (map-ctf_facing_worlds_nex.pk3 map-ctf_facing_worlds_nex_rc2.pk3 map-ctf_nexface_b2.pk3 map-facing_worlds_nex_beta1k.pk3 map-facing_worlds_nex_beta999.pk3)
The first and all the others up to the latest versions were beta versions just that people could see whats happening and give advices on how to make it better. As the latest version runs really bad on my computer i have nothing against a server with an older version :))) but your has too high ping for me :)
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Postby Dokujisan » Sat Nov 11, 2006 9:45 am

ok, I found out what you are talking about...
map-facing_worlds_nex_beta1k.pk3

I'm trying to find where I downloaded that. I understood it to be the version that was played on Herforst before you released your recent "final". Everyone seems to like that one the best.
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Postby Vendor » Sat Nov 11, 2006 1:41 pm

I've heard many people say that the latest version doesn't play as well as the "original" and lags badly in places. I'd like to add my vote to retaining the older version as well.
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Postby ZWERG » Mon Nov 13, 2006 2:24 pm

I think it's a good idea to have the maps "Great Wall" and "Control Factor" on the list.
Especially for servers that have a high max. #players setting.
The worst thing about Herforst was "Egg and Bacon" with 20 people and the
grappling hook. Not to mention that having the grappling hook in CTF sucks
in general, it especially sucks on this map.

In contrast to what most people here might think, I also consider CaptureCity
with grappling hook boring, as it takes away the whole point of the map.
The flag should be hard to reach and the Nex should only be reached by
slowly climbing the facade making you an easy target.

Oh yes, and like most other people I think the standard gravity is better.
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Postby Beowulf » Mon Nov 13, 2006 3:10 pm

I agree 100% with zwerg
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Postby Dokujisan » Tue Nov 14, 2006 1:48 am

Not to mention that having the grappling hook in CTF sucks
in general, it especially sucks on this map.


Well, I respect your opinion, but there are obviously a lot of people that disagree with you. There are a lot of people that enjoy the grappling hook on Herforst and Fusion CTF servers.

I, personally, can appreciate both forms of gameplay, but it does depend a lot on the map design. I have played with and without the grapple. I enjoyed no-grapple on the runningman map, for example. Personally, I think maps with large open spaces that include the Nex (sniper) gun are lame if they don't have the grapple. IMO, maps such as Facing worlds and CaptureCity are not as good without the grapple because it is more difficult to get to people that sit in sniper positions. Thus, those who sit and snipe (some people call it camping, but I generally don't have a problem with it) have a large advantage. This is why no-grapple is fine in maps like runningman where there aren't huge open spaces with the Nex.

I would certainly be open to having no-grapple on certain maps that are designed well for no-grapple play. I wouldn't mind having a mix of different configs for different maps. Or, I may just setup a separate server.

I don't know if there are enough Nexuiz players overall to support too many servers. A lot of servers typically have 2-3 players trying to get a game going. Nexuiz CTF doesn't start getting fun until you have 3 vs 3 or higher numbers
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Postby Dokujisan » Tue Nov 14, 2006 1:55 am

Oh yes, and like most other people I think the standard gravity is better.


I'm not sure who these "most other people" are, but I originally had default gravity on my server for a few days and people didn't like it. In fact, many of the users specifically said that it should be like Herforst, which has 500 gravity.

The reason? It really limits some of the things that you can do with the grappling hook.

The downside. It makes movement on the ground really strange, because every time you jump, sure you jump higher, but it feels like you are hovering in place like a sitting duck.

Now, I did see some grapple-specific settings on the server settings page, but I wasn't sure what they did. It may be possible to configure the grapple settings to make it more usable for default gravity settings. I agree that default gravity (or higher gravity than 500) works better for ground-fighting, so you don't feel like you are hovering every time you jump.
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Postby tZork » Tue Nov 14, 2006 8:29 am

[random hook ramblings]
I think the hook i a nice feture, and fun to play with sometimes. The bad things is: It makes some maps (like cap city) way to easy to navigate. It seems to have a nagivive effect on teamplay, most seem bzy playing tarzan.

Another "ill effect" is all the ppl crying for the hook to get enabled on all other servers. My guess is some ppl just got so used to, or perhaps started playing the game with this hook and just dont know how to effectivly move arround w/o it.
[/random hook ramblings]

The "hoovering" effect may be "fixable" by adjusting the phisics cvars a quick try i came up with:
Code: Select all
sv_airaccel_qw 0.9
sv_airaccel_sideways_friction 0.25
av_airaccelerate 7
sv_friction 6


makes it feel a bit less zero-g like, can surely be improved more with some experimenting.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby ZWERG » Wed Nov 15, 2006 1:09 am

Dokujisan wrote:
Oh yes, and like most other people I think the standard gravity is better.


I'm not sure who these "most other people" are, but I originally had default gravity on my server for a few days and people didn't like it. In fact, many of the users specifically said that it should be like Herforst, which has 500 gravity.


But the question is: Do people prefer the hook and 500 gravity because
they actually think it's better or because they are used to Herforst settings?
To be honest I am happy that since Herforst has gone offline for a
while, other CTF servers like [RBI] also reach the max. # players...
which makes me think: Is Herforst popular because of its settings or
is it just group dynamics?

After all, the settings are up to you. If the Nexuiz community likes CTF with
the hook and low gravity then that's how it should be. About the "most other
people"... Well, most servers I play on (not only CTF servers but also the other
game types) have standard gravity and people seem to like it.
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