Explanation why some maps aren't in the mappool

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Explanation why some maps aren't in the mappool

Postby GreEn`mArine » Sun Mar 26, 2006 9:45 am

Many people are complaining about that certain maps are in the mappool and would like to have some other maps instead. I would like to explain why some maps are not in.

First of all: there are even people who say "please have all Nexuiz maps in". I can definetely say "no" to them as quite some maps don't fit the 1on1 style, size, item placement or whatever. If they were (all) in, the matches would either become boring (because it's too big) or rather one-sided because of bad item placement, etc.

nexdm02: it's simply it's size that keeps me away from putting this map into the mappool. The map is best played at 2on2 or 3on3 max. Item placement would be quite good for 1on1, too, but it's just too big for it

nexdm04: this map is unsuitable for 1on1's because it is too open. The player who got the nexgun will do 80 frags in a row, leaving you with a 80:0 result after 15 minutes (blame the pillars :D). It won't be fun, and even skilled players will hardly have a chance to get mapcontrol back.

nexdm06: This map has horrible performance and all the important items are very close to each other, just to name the MH, RL and Nexgun. A player who controls that area will easily dominate the map.

nexdm08: The itemplacing here is horrible as well. Two MH's directly next to each other, as well as the mortar and Electro. Mapcontrol won't be lost that fast if a player is well equipped.

nexdm11: Beside the fact that this map is sloppy, doesn't have too good performance and will make you clip at every f*cking corner the map would be fine, but also item placement isn't too good and it's buggy in 1.5 (mortar is missing).

nexdm12: It's the same like for nexdm04, the map is too open, mapcontrol can be maintained for a very long time

nexdm13: that map is a bad joke, sorry (too open, horrible performance, ....)

nexdm15: tooooooooooo big (way too big, really). Item placement would be fine .. for 2on2 and greater perhaps :)

nexdm16/17: look at nexdm15
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[kojn] she took it the dirty way
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Postby tChr » Sun Mar 26, 2006 11:52 am

Thenx for clearing this up, green. However I have a suggestion:
Allow any map for 1on1 as long as _both_ player agree to play it. I'm not sure how to do this in the interface, but I'll thinnk about it.

For instance, SickChicken and me, who are quite equal player, would like to play 04 agains each other, and allthough we realize it would be a bad joke to play this agains someone far better then us, we know neither of us would dominate the map completely.

So as I said, it would be cool if it was possible to play any map as long as both players agree.

01 is just as easy to dominate as 04 btw :P
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Postby GreEn`mArine » Sun Mar 26, 2006 12:27 pm

I'm not sure either how to realise that ...
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[kojn] she took it the dirty way
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Postby k0jak » Mon Mar 27, 2006 4:02 am

dm01 shouldnt be in the map poule. period.
:]

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