Nex adjusted for ladder

For the 1on1 Ladder on PlanetNexuiz

Moderators: Nexuiz Moderators, Moderators, Ladder Moderators

DO you think Nex dmaga should be lowered to less than 150 on the ladder servers?

yes
12
44%
no
15
56%
 
Total votes : 27

Postby esteel » Mon Apr 24, 2006 10:45 am

@ k0jak: As several people pointed out if you lower the nex damage its also harder to take down stacked people with it. I think we need to play around with the rot/regen values so that people do not get so highly stacked and then we can adjust the nexgun too.

The current armors fit nicely into the health system. I'm not sure if different armor types would work so well especialy as you can pickup as many as you want. In most other games you can't pickup the 'weaker' armor once you have the stronger ones so that your opponent might get some too. This would change the whole thing in nexuiz.

Hmm you could jump over items in quake3 too and as in nexuiz there is currently only a marginal difference between jumping and running so i think its not that big a problem.
Last edited by esteel on Thu Aug 31, 2006 7:58 pm, edited 1 time in total.
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Postby k0jak » Tue Apr 25, 2006 12:15 am

I already posted that there should be some kind of armour system esteel.

25/50/100

or 50/100/200


you can pick up the other lower armours, but they will not add onto the max able to pick up, say 150? if you use the 25/50/100

or 200, if you use the other armour system i put.

At the moment it sucks a bit.
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Postby kill-o » Fri Jun 02, 2006 1:31 pm

The cool thing about the nex is, that you can play agressive even if don't have much health and amor. So you really can overrun a full equipped opponent with a few lucky shots.
And that's why i also think health and armor items are not that important as for example in q3!


And thats cool ^^ - more speed - more kills - agressive gameplay
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Postby tChr » Fri Jun 02, 2006 1:49 pm

kill-o wrote:The cool thing about the nex is, that you can play agressive even if don't have much health and amor. So you really can overrun a full equipped opponent with a few lucky shots.

Have you ever played luna, kojak or morf?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
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Postby Urmel » Fri Jun 02, 2006 4:45 pm

tChr wrote:Have you ever played luna, kojak or morf?


Let me answer for Kill-o: Yes, yesterday evening. And he was surpriizd how often he was spawn fragged by morfar. Like I saw in the chat yesterday after the game. Still he says "cool". Respect Kill-o ! Youre the way one has to be! 8) Stronger than death :evil:

tChr, may I call You to raison! crybaby!

You are my very dear NSB brother, don't behave like oi pussy girl player! :twisted:
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Postby tChr » Sat Jun 03, 2006 12:27 am

Urmel aus dem Eis wrote:
tChr wrote:Have you ever played luna, kojak or morf?


Let me answer for Kill-o: Yes, yesterday evening. And he was surpriizd how often he was spawn fragged by morfar. Like I saw in the chat yesterday after the game. Still he says "cool". Respect Kill-o ! Youre the way one has to be! 8) Stronger than death :evil:

tChr, may I call You to raison! crybaby!

You are my very dear NSB brother, don't behave like oi pussy girl player! :twisted:


GHye.. read the rest of the thread.. I'm all for lowering the nex damage :)

However I do have an idea about that.. and I'll code it as soon as I have time to learn QC :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby kill-o » Sat Jun 03, 2006 10:13 pm

Ok, i see the problem with spawn fragging, it's annoying and has not much to do with skill.
The solution I would like to see is: more health at the beginning, that rolls down very fast.
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Postby tChr » Sat Jun 03, 2006 10:40 pm

kill-o wrote:Ok, i see the problem with spawn fragging, it's annoying and has not much to do with skill.
The solution I would like to see is: more health at the beginning, that rolls down very fast.

or start with 10 armor. that would be enough iirc
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Urmel » Sat Jun 03, 2006 11:07 pm

Even though I'm aware that tChr's proposal is more simple to manage, I'd prefer kill-o's one. Still I think none of the both would solve the spawn kill issue.

Only the very routined fighters (which tChr mentioned) funnily use this method. And they wont have any problems to hit You twice before You can leave the spawn point.

Still I say alright, they deserve those frags as well.

For the weaker ones a chance will get lost to do a lucky frag by accident.

Maybe the 1on1 monsters should behave just more sportsman like instead of tough minded hunting for ELO points - some do already, I appreciate that.

After all Nexuiz and the ladder is basically made for having fun.
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Postby tChr » Sat Jun 03, 2006 11:27 pm

There are lots of spawnponts where you can take one hit and hide.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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