Workaphobia wrote:I miss the olden days when it was possible to shoot weapons through teleporters, especially rockets. That kind of kill is much more fun than simply occupying the same space as the target, by chance. Why was that behavior changed, anyway?
Erm, you were never able to shoot through teleporters... (at least no in >=1.0 and the fixme comment in the source doesn't look like it has been there in any beta version)
And there are two things that prevented me from implementing that feature:
1) the normal vector of the teleporter plane is unknown to qc code, so there's no way to know at which angle the projectile has to leave the teleporter (the normal could be added by changing the maps, but i don't want to fiddle around with that many maps and it would break q3 map support)
2) it's kinda hard to figure out at which height the projectile should spawn at the target location. (messuring the distance to the floor at the time of entry doesn't work for floating teleporters and changing the maps would also break q3 map support)
If someone comes up with a smarter way i haven't thought of yet: be my guest...