How to move very fast?

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Postby old_codger » Mon Jan 08, 2007 1:27 am

tZork wrote:And its just as mutch abt keeping the speed you gain as ganing it. A god example - on greatwall_reloaded use the neer your base launchpad, use air control to steer clear of the hills and "bend" the jump towards the enemy base. once close to hitting the ground hold the jump key, once you touched down you will jump imidiatly again keep doing this ans stay clear of any objects in your way and you storm into the enemy base at very high speed.

Or smack into the wall at the enemy base at very high speed as the case may be. It makes your eyes water I can tell you :)
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Postby ai » Mon Jan 08, 2007 11:43 am

Vociferous wrote:
esteel wrote:
C.Brutail wrote:
kozak6 wrote:The hook can also be used to gain tremendous speed.
This is a favorite tactic on facing worlds.

That I hate as hell, it fucks up the gameplay on that map.

Sadly i think this is true.. also makes it much harder to defend as people can come in from everywhere and also are much faster back again after having them fought off..

i also agree this is very annoying! thats the main reason i don't play on Herforst server.


Me too.. the hook and that it only has two maps... get's kinda boring.
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Postby esteel » Mon Jan 08, 2007 3:15 pm

Well before getting too off topic..
A very good way to gain speed is also a 'sidewards' laser/rocket/mortar jump. Normally you do those by looking down and then fire/jump at the same time. But that pushes you up more then forward. When using at a wall beside you you can use all the push to gain speed.
Also using the laser for all that jumping is harder to do for a beginner as it has a smaller 'explosion' radius so when beginning with weapon jumping its easier to use the mortar.
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Postby Dokujisan » Sun Jan 21, 2007 8:00 am

I just noticed that today, that some people can move faster than others. I haven't played Nexuiz in some weeks, but I don't remember people being able to out-run other people. I was chasing a guy earlier in CTF and he kept inching ahead of me. I noticed that he was jumping constantly (not laser jumping. Just normal jumping). So if you constantly jump while running forward, you will travel faster?
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Postby C.Brutail » Sun Jan 21, 2007 10:26 am

Hehe, that's a very common thing in every quake engine based game, called strafe-jumping. There are variants os this technique (bunny-hopping, circle jumping, strafe-jumping), but basically:
I nexuiz you use strafe-jumping (ala quake2). This is how to do it:
1.:push your forward button, but don't release it.
2.: push one of your strafe ekys, but don't release it.
3.: at the time you pushed the strafe key, jump!
4.: while in mid air, use your mous to aim your flight.
5.: just before (or at the time, it's easier to do so, but won't be that fast) you hit the ground, hit jump again. This way when you hit the ground, you'll be sent in the air again immediately.
Repeat these, and flee like the wind! :)

A bit harder, but the best is to alternate your strafe keys every time you jump, while you stear with your mouse in the direction you'r strafing (jump-strafekeyright-stear mouse right-jump-strafekeyleft-stear mouse left-jump-etc). This results a lot straighter path, and higher speed too.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Dokujisan » Sun Jan 21, 2007 8:43 pm

Wow...interesting. I'll have to try that.
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Postby esteel » Mon Jan 22, 2007 2:17 am

C.Brutail wrote:Hehe, that's a very common thing in every quake engine based game, called strafe-jumping. There are variants os this technique (bunny-hopping, circle jumping, strafe-jumping), but basically:

NO NO NO NO NO ! ! ! ! !
This will NOT work in Nexiuz. Nexuiz does not have strafe jumps right now. By the way i'd say the difference between strafe jumping and bunny hopping is the that the first use strafe + forward while the second only uses strafe buttons but i think thats a matter of personal preferences. Strafejumps work in quake2/3/4 which bunnyhopping works in quake 1/world and the cpma mod for quake3.
With config changes on the client the admin can make it allow bunnyhopping. (I think strafejump will then also work a bit but bunnyhopping should gain more speed)

As i already wrote in that thread and showed in that demo in Nexuiz you gain speed by just jumping again and again. See the demo, i catch my rocket on silvercity.
For some real speed one can use the push pads in greatwall, just use the strafe buttons (no forward) and the mouse to move your flight path and shortly before touching the ground switch to forward and hold jump.
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Postby C.Brutail » Mon Jan 22, 2007 8:57 am

Interesting, I can be pretty fast the way I described it. So in conclusion, it's not my strafe keys, just the jumping?
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Postby esteel » Mon Jan 22, 2007 7:08 pm

As i understand it the strafing should even counteract or at least make the speed increase lower..
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Postby ai » Mon Jan 22, 2007 7:24 pm

Now I don't know what you guys are talking about the strafe thing, it kinda confused me. I did some demo a while back which brings up strafe jumping thing.

http://www.origionstudios.com/ai/nexuiz/demos/2.2.2/lessons

Maybe that's what Brutail said or esteel.. I really dunno.. But watch it and see who's right :)
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