by divVerent » Fri Jan 05, 2007 9:35 am
It already is variable, however, only the server admin can configure it of course (since otherwise this would allow cheating).
It is also somewhere in the menu (in gamemodes/misc), but type "slowmo 0.8" on the console for slower gameplay. But yes, it may be a good idea to provide three configurations for that and maybe also different damage scaling like old UT had.
Making different players have different speeds in a match would be a bad idea... even if it is limited by a maximum value to avoid cheating, a slow player will have quite some disadvantage if everyone else on the server is fast. All players should have the same game speed on a server.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.