That mock-up looks way too busy... I can't even discern what a lot of those numbers represent.
I like the placement of the weapons, though.
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Shoe wrote:That mock-up looks way too busy... I can't even discern what a lot of those numbers represent.
esteel wrote:Something like this??
melk wrote:2. have specific key binds for each weapon
Ffor example - I have mouse2 set to zoom, mouse3 for alt-fire. BUT for the RL, I'd like to have mouse2 alt-fire and mouse3 zoom - makes for easier double RJing
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