HUD suggestion

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HUD suggestion

Postby 003 » Tue Jan 16, 2007 4:12 am

I've got a great suggestion for the Nexiuz HUD. I have all my weapons bound to a key, and sometimes I will forget what weapons I have, or I will think I have a weapon that I don't have. This messes me up when switching weapons. I think the HUD should be made like the HUD in UT2004, that way you can always see what weapons you have. Instead of showing all the weapons and just having the ones you don't have grayed out though, it should only display the weapons you have, and if you have a weapon that has no ammo, it should be displayed but grayed out. This would make things a lot easier.
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Postby esteel » Tue Jan 16, 2007 11:06 am

Well right now those kind of changes are a bit tendious. With the planned release of Nexuiz 3.0 this will get easier as we will then be able to use CSQC (client side quakeC) which will allow the client to control and do quite some stuff on its own. Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is. Also there are still some basic problems to solve for CSQC and Nexuiz 3.0 will still need larger changes so it will still be quite some time..
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Postby ai » Tue Jan 16, 2007 11:27 am

How's the front on player models?
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Postby Bnonn » Mon Feb 12, 2007 11:29 pm

I'd like to second this suggestion. If it is feasible to implement, it would be very handy (:
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Postby Psychcf » Tue Feb 13, 2007 12:02 am

esteel wrote:Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is.


AWESOME!

that's all I need to hear, this will be worked on when I finally finish psychmod 1.0 or nexuiz 3.0 is released, which ever comes first.
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Postby esteel » Tue Feb 13, 2007 8:07 am

But i have neither seen code nor that thing in action.. ;)
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Postby jal » Fri Jun 22, 2007 1:42 pm

esteel wrote: Someone already begun with writing a scriptable hud system but i'm not sure how flexible or useable it is. Also there are still some basic problems to solve for CSQC and Nexuiz 3.0 will still need larger changes so it will still be quite some time..

You could grab it from "you-know-where" (preventing flame wars here :P) if you want. It's self contained in a c file and only requires to add a small modification to com_parse to prevent removing quotes for merging the included files (which you can skip if you want too).
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Re: HUD suggestion

Postby Blµb » Sat Jun 23, 2007 7:20 am

003 wrote:I've got a great suggestion for the Nexiuz HUD. I have all my weapons bound to a key, and sometimes I will forget what weapons I have, or I will think I have a weapon that I don't have. This messes me up when switching weapons. I think the HUD should be made like the HUD in UT2004, that way you can always see what weapons you have. Instead of showing all the weapons and just having the ones you don't have grayed out though, it should only display the weapons you have, and if you have a weapon that has no ammo, it should be displayed but grayed out. This would make things a lot easier.


make the pics, i make the patch, and send it to the devs to save them some work :)
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Re: HUD suggestion

Postby esteel » Sun Jun 24, 2007 12:10 am

jal wrote:You could grab it from "you-know-where" (preventing flame wars here :P) if you want. It's self contained in a c file and only requires to add a small modification to com_parse to prevent removing quotes for merging the included files (which you can skip if you want too).

Well the qfusion engine is probably a lot different to q1/DP and interpreted CSQC is for sure quite different but yeah it might be worth to share code as after all both is GPLd..

Blµb wrote:make the pics, i make the patch, and send it to the devs to save them some work :)

Something like this??
Image
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Postby Blµb » Sun Jun 24, 2007 7:38 am

pffff, no way, mine would have looked WAY better, lol xD

hehe that's good but, now make it display the bound keys for the weapons instead of numbers,
and, lol, if no key is bound, make it show how far you have to roll the wheel up / down to get to that weapon xD
yea i know that it's ridiculous :P
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