A balancing suggestion.
The Crylink is probably the weapon that has undergone most changes throughout the history of the game, but except for in 1.2.1 (i think) its always been pretty useless, cause of its combination of hard-to use-ness, relatively low dmg and high ammo consumption.
So my suggestion is this:
keep it as it is, but make it armor-piercing. That is, let all dmg from crylinc go to health, none to armor. That way its use would be more interesting, and it would add a very much tactical use to it in-game, both ffa an 1on1. The dmg for crylink is so low it wont have that much influence in normal game, but its use is suddenly again a part of the tactical wep use in play.
whaddaya think?