Making the crylink useful

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Making the crylink useful

Postby tChr » Sat Jan 20, 2007 12:51 pm

A balancing suggestion.

The Crylink is probably the weapon that has undergone most changes throughout the history of the game, but except for in 1.2.1 (i think) its always been pretty useless, cause of its combination of hard-to use-ness, relatively low dmg and high ammo consumption.

So my suggestion is this:
keep it as it is, but make it armor-piercing. That is, let all dmg from crylinc go to health, none to armor. That way its use would be more interesting, and it would add a very much tactical use to it in-game, both ffa an 1on1. The dmg for crylink is so low it wont have that much influence in normal game, but its use is suddenly again a part of the tactical wep use in play.

whaddaya think?
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Postby GreEn`mArine » Sat Jan 20, 2007 1:09 pm

I think Crylink --> Lightninggun
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Postby C.Brutail » Sat Jan 20, 2007 1:16 pm

My idea for the crylink is a lightning gun too. For secondary fire, it would be a chain-lightning gun. I mean when there are a lot of people in a room, you could zap one, and the the bolt would jump on the next furthest, and then the next one and so on. The damage do would be the same, divided per the players it got linked, and would eat up cell amo like hell.
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Postby Psychcf » Sat Jan 20, 2007 7:57 pm

Well, I did some hacking of it, and I found that the secondary fire doing negative damage comes in handy for team matches, and also I had primary fire shoot a chain (like a lightning gun), and had the lifetime put down ALOT, and had the ammo implode ALOT, so it was like the gravity gun from half life, but not.

EDIT: I meant to say phys gun, whoops
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Postby 003 » Sat Jan 20, 2007 8:52 pm

I love the crylink as it is thought it could use more projectiles per shot (and still have the same damage per projectile) especially the primary fire. Also I love the idea of armor piercing.
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Postby Ed » Sat Jan 20, 2007 9:53 pm

Looking at the RBI logs it doesn't actually stand out as being a problem statistically:
http://mensa.ath.cx/~polzer/nexlog/totals.html

It's pretty much on a par with the Electro by those numbers. If anything that set of logs shows how the Nexgun has traditionally been overpowered, I think it's a bit farer now.
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Postby 003 » Sun Jan 21, 2007 1:40 am

I hope Nexuix doesn't turn into UT2004, where all the weapons have their balls sliced off.
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Postby torus » Sun Jan 21, 2007 1:46 am

Thats a load of crap. Can you truthfully say that the FLAK CANNON has no balls? OBJECTION! :o
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Postby 003 » Sun Jan 21, 2007 2:50 am

Torus wrote:Thats a load of crap. Can you truthfully say that the FLAK CANNON has no balls? OBJECTION! :o
Well I guess if you have no extra health or armor and you manage to get a direct hit (all projectiles hit the person), it will kill them, but other than that, yeah pretty much. The rocket launcher, assault rifle, sniper rifle and minigun are prime examples of weapons that have had their balls sliced off.
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Postby kozak6 » Sun Jan 21, 2007 3:02 am

Faster nails would make it easier to hit with.

It might be cool if we could think of more strategic firemodes for it. Something that would make gameplay more interesting, like the current Electro.
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