Making the crylink useful

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Postby torus » Sun Jan 21, 2007 3:04 am

You forget three other great wepons of UT- the translocator (pwnage if you manage to pull that off), shock rifle (with an amazing combo), and of course, the Redeemer. Best. Weapon. Evar. We need a small scale nuke in nexuiz IMHO.
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Postby 003 » Sun Jan 21, 2007 3:06 am

I suggest a superweapon like a nuke but appearntly there is some kind of problem and nexuiz dosnt support more than 9 weapons.
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Postby Shoe » Sun Jan 21, 2007 4:10 am

Torus wrote:You forget three other great wepons of UT- the translocator (pwnage if you manage to pull that off), shock rifle (with an amazing combo), and of course, the Redeemer. Best. Weapon. Evar. We need a small scale nuke in nexuiz IMHO.

The description of the RL says that it fires a rocket with three mini nuclear warheads.

But that's really just to make it sound tough. The game could use an uberweapon.
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Postby kozak6 » Sun Jan 21, 2007 4:30 am

Torus wrote:You forget three other great wepons of UT- the translocator (pwnage if you manage to pull that off), shock rifle (with an amazing combo), and of course, the Redeemer. Best. Weapon. Evar. We need a small scale nuke in nexuiz IMHO.


I'm not familiar with Unreal Tournament :oops: .

Can you describe them?
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Postby Shoe » Sun Jan 21, 2007 4:52 am

kozak6 wrote:
Torus wrote:You forget three other great wepons of UT- the translocator (pwnage if you manage to pull that off), shock rifle (with an amazing combo), and of course, the Redeemer. Best. Weapon. Evar. We need a small scale nuke in nexuiz IMHO.


I'm not familiar with Unreal Tournament :oops: .

Can you describe them?

The translocator was used to shoot a little disc that you could teleport to and, if used right, could be used to telefrag people. It was a lot easier in UT99 because it didn't bounce off of people like in UT2k4.

The shock rifle's primary was a lot like the nex with less kick but quicker firing rate, and its secondary launched large, slow moving energy balls. If you launched the secondary and hit it with the primary, it made a huge explosion that caused a lot of damage, but it's not always easy to pull off.

The redeemer is just a giant rocket launcher. Its spawn time was slow, as was the flight speed of the rocket itself. But you could control it as a fly-by-wire missile to shoot it right at your enemy, and when it hit, EVERYTHING in the area went kaboom :) The downside of its slow movement, though, is that it could be shot out of the sky if someone spotted it
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Postby divVerent » Sun Jan 21, 2007 11:23 am

003 wrote:I hope Nexuix doesn't turn into UT2004, where all the weapons have their balls sliced off.


No, no, we are here for talking about how to attach some balls to the Crylink.

SCNR
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby mehere101 » Mon Jan 22, 2007 1:44 am

I'd say maybe take advantage of the 'cryo' root of the crylink. Slowing players down as they get hit by it would be awesome.
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Postby Bnonn » Tue Feb 13, 2007 12:01 am

I disagree. I've been playing Nexuiz for a couple of weeks now, coming out of a Quake 3 OSP background, and I don't think that any of the weapons should mess with the Nexuiz movement. Once you start getting the hang of it it's really good; but being slowed down would suck, and would constitute a major change in gameplay. No weapon should have that sort of power.

Nonetheless, I do agree that the cryolink is a pretty useless weapon. I read over a thread started last year around April which discussed ways of improving it, and I had hoped that some of these changes would see their way into 2.2; but apparently those that did were much more minor than suggested.

I would like to support the view that the cryolink simply needs to be replaced. It has nothing really unique going for it; no particular use or advantage that other weapons don't provide. It's like a rapid-fire SG without the benefit of hitscan. Its accuracy is lousy, its damage is lousy, and although I've really tried using it well (sometimes you have to coz you got nothin' else) I ultimately find myself turning to the secondary fire on the SG when I'm in a pickle.

A lightning gun really would make a lot of sense. The lightning-rocket combo in Q3 is something which I have always loved, and I can see the mortar serving a similar function in Nex that the RL did in Q3 (I think the Nex RL is probably a tad slow). The lightning gun also has the additional advantage of being very powerful if you use it right, but also a complete waste of time if you can't hold your crosshair steady. Whereas the current cryolink just sucks, whether you can hold steady or not.

While we're at it, what chance is there of renaming the electro (which sounds like a lightning gun!) to the plasma gun or summat more sensible? It confused the hell out of me for a while because it didn't act consistently with its name...it wasn't until I read the weapon descriptions online that I realized it has nothing whatsoever to do with electricity, as the name suggests, and everything to do with plasma.
Last edited by Bnonn on Tue Feb 13, 2007 12:49 am, edited 1 time in total.
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Postby Dokujisan » Tue Feb 13, 2007 12:15 am

'Plasma gun' makes more sense than 'Electro' to me as well.

I pretty much agree with Bnonn's assessment.
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Postby Psychcf » Tue Feb 13, 2007 1:24 am

Ok I've got it. A chain gun, where the projectiles obey gravity, and it would be short range. It would have the appearance of water spewing out of a fountain. A fountain of deadly plasma, that is.
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