Making the crylink useful

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Postby Psychcf » Wed Feb 28, 2007 8:18 pm

I'd say bouncy is not a good balancing idea, you would just need to hit near a crowd, or hit the ground, or something like that.
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Postby Xeno » Thu Mar 15, 2007 9:01 am

I don't know if it's been suggested already, but what about making the crylink a weapon that you can charge up? Primary fire could be something similar to what it is now but holding down alt-fire would continuously consume ammo and charge the weapon. The charged shot would be very powerful and relatively fast-moving but you would need to plan your shots as even when it's fully charged it would continue to drain ammo. Alternatively, you could make the charged shot slow-moving and enable one to detonate it with the primary (like the shock rifle in UT)... that would make it possible to defend against the charged shot too.

Obviously you could combine this with implosions etc.

Sorry if this has already been suggested.
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Postby Zaarock » Thu Mar 15, 2007 5:42 pm

Actually, i find the crylink to be quite useful with secondary fire, although the machine gun is way better. it can be used for some sharpshooting aswell. Still sort of sucks though, so bring on the lightning gun :D
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Postby Xeno » Fri Apr 06, 2007 12:36 am

Replace it with a 60 cm rubber dildo or a fat frozen tuna fish.
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Postby Xeno » Fri Apr 06, 2007 1:00 am

I just wanted to have the 1000th post in this sub-forum.

So where are the fireworks and prizes?
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Postby torus » Fri Apr 06, 2007 6:00 am

Image
Image
Image

Yay.
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Postby Xeno » Fri Apr 06, 2007 7:42 am

torus wrote:Image
Image
Image

Yay.


woooooooooooooooot!

So what did I win?
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Postby esteel » Fri Apr 06, 2007 11:36 am

a sweaty handshake :P
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Postby BusterDBK » Fri Apr 06, 2007 3:46 pm

Xeno The Blind wrote:Replace it with a 60 cm rubber dildo or a fat frozen tuna fish.


Actually I like the tuna fish idea :lol:.

I know it shouldn't draw rainbows, but I just can't help posting this. It came by accident. Here's the demo: [click].

Of course, the thought of six people running around a CTF base weaving webs of plasma-based barbed wire while monkey-travelling using the hook, with some crazy happy tune in the background kind of makes me glad someone invented the word 'no'. :D


Seriously now, I don't find this weapon completely useless, but I like the implosion idea. Also, I would avoid making it a lightning gun because:

1. there is already one weapon that looks a bit like it (the Nex) and shoots a lot like the LG in UT2004 (2 shots for a kill if he's at standard stats);

2. I'd go for something more original and maybe crazy; but not too crazy and, as k0jak said, don't make it draw rainbows :);

3. I like the model and the name + info, it just needs some kick to it.
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Postby esteel » Sat Apr 07, 2007 2:24 am

Well i have not yet mentioned it here but for the next version (2.3 probably) the crylink will 'just' get stronger. The primary firemode has less spread so you can shoot further and still hit and the secondary damage just got buffed up to do more damage per bullet.
Damage: primary: 240 per second / 60 per shot but now its easier to hit but maybe thats just me.
secondary: 280 per second / 140 per shot and really deadly closeup.
Thats just a little change but i think its now a quite good weapon. You can test it on the RBI servers..

http://mensa.ath.cx/~polzer/nexlog/totals.html
Those are statistics done by the RBi server.. you can see the crylink is more powerful then the electro now and also that the changes to all projectiles made the rocketlauncher closer in power to the nexgun.
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