Making the crylink useful

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Postby torus » Sat Apr 07, 2007 3:35 am

The secondary fire is now pretty usefull FME, even if only a couple shards hit em. Thanks!
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Postby BusterDBK » Sat Apr 07, 2007 8:58 am

Thanks, I'll check it out ;).

[edit]: Played a bit with it, can be quite deadly :mrgreen:.
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Postby Clueless Newbie » Sat Apr 07, 2007 10:37 am

kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.

I like the idea of bouncy shots for the crylink. How about something like this:

The crylink shots go through whatever it hits, and it bounces off surfaces N times (3-4, maybe?) before the projectile "melts" and leaves a harmless splash. If the target is standing in front of a wall, the target can get hit twice by the same projectiles. If the shots are fired into a smallish room, everything in there is dogfood.

The drawback would be the same lousy range it has now, plus the risk that a careless player using the crylink may be shredded by his / her own bouncy shots.
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Postby tZork » Sat Apr 07, 2007 5:06 pm

Boucing projectiles it not a problem in itself; however boncing insted of dying when hitting a wall means there will be more active projectiles. that means more network ussage and more load on the render.

That said bouncy crylink projs are fun; and usefull. I usualy have it on when playing on lan (not a feature that is in the official nex tho) The idea of pass-throught ones seem really interesting =) ima try that the next time i tune my local build.
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Postby esteel » Sun Apr 08, 2007 12:05 am

In earlier versions the crylink DID bounce (but did not cause damage).. kinda like the projectiles ricochet of the walls and fall down to the floor. Nice eyecandy but not nice for fps and network. Maybe this gets active again in the future when its possible to use CSQC and NOT make this a heavy load for the network.
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Postby ASL » Tue Apr 10, 2007 2:20 am

Clueless Newbie wrote:
kozak6 wrote:Can lots of bouncy projectiles cause problems? Maybe something with bouncy nails would be cool.

I like the idea of bouncy shots for the crylink. How about something like this:

The crylink shots go through whatever it hits, and it bounces off surfaces N times (3-4, maybe?) before the projectile "melts" and leaves a harmless splash. If the target is standing in front of a wall, the target can get hit twice by the same projectiles. If the shots are fired into a smallish room, everything in there is dogfood.


By going through things, do you mean being the balls hitting a character and then popping out the back? I think that would be awesome.

If it's a splash of plasma though, could it "burn" the character a bit? It would do some small initial damage and then for the next 2 or 3 seconds slowly continue to bring down health unless the target picked up some health powerups? That way it makes it harder for someone to run away from crylink fire and also puts them on a mad dash for health.
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Postby Clueless Newbie » Wed Apr 11, 2007 5:10 pm

ASL wrote:By going through things, do you mean being the balls hitting a character and then popping out the back?

Yep. 8)
If it's a splash of plasma though, could it "burn" the character a bit?

Eh.. isn't it a CRYO link? I was under the impression it fired frozen slugs of something or other.
It would do some small initial damage and then for the next 2 or 3 seconds slowly continue to bring down health unless the target picked up some health powerups? That way it makes it harder for someone to run away from crylink fire and also puts them on a mad dash for health.

Instead of doing that with the crylink, how about adding a poison dart weapon instead? One hit and your health slowly drains away.
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Postby Cream » Wed Jul 11, 2007 8:19 pm

Why not something along the lines of Turok 2's "shredder"?

It would fire an intense, short beam of whatever and it would bounce off walls until it hits something. Alternate fire would be close to the electro's primary (maybe faster?).
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Postby kozak6 » Thu Jul 12, 2007 5:32 am

kozak6 wrote:
Or something like the Shredder from Turok 2 might be interesting. Look at the first section of this video:
http://www.youtube.com/watch?v=gixxqmo_ZQ4


:D
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Postby Mr.Carlyle » Thu Jul 12, 2007 8:31 pm

If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)
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