Making the crylink useful

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Postby torus » Thu Jul 12, 2007 9:35 pm

Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)


I so agree
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Postby k0jak » Wed Jul 18, 2007 11:42 pm

torus wrote:
Mr.Carlyle wrote:If going for the lightening gun, then a cool model would be the lightening gun from the 1st Matrix movie. The one that cypher uses to kill Dozer and wound Tank. That thing would go perfect with the Nexuiz "feel". :)


I so agree


torus, your avatar is f**king amazing! i love it :D
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby torus » Thu Jul 19, 2007 11:59 am

He is coming for you...
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Postby iSuck » Mon Aug 06, 2007 3:36 pm

I saw this thread after I posted this on the "weapons design" thread, but I think we should do this:

I saw "lightning gun" somewhere and thought: Why isn't there a taser?

I'm not suggesting the melee weapon that you poke people with to stun them, I mean a gun that shoots a continuous stream of electricity at a target and sucks their health (and only health-it wouldn't be blocked by armor anyway) at an exponential rate. There are some games with this already, including

Tribes (1,2,3): ELF (ElectroMagnetic Field) projector, it only sucks jetpack energy, but has the same basic concept.

Metroid Prime Hunters: Shock coil, does damage at exponential rate, and leeches to give energy to the user.

If this was implemented, the range would have to be around 15 feet (relative to game), and it should have mild homing capabilities (ie: if you're shooting a stream at them and the move slightly off your crosshair, you keep damaging them within a vicinity of your aim)

Also, who really uses the crylink? If we really can only have nine weapons, please overwrite it one for a better one. (like the one I described)
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Postby Psychcf » Mon Aug 06, 2007 3:51 pm

we should have it so when you get killed by the laser/crylink the announcer says "humiliation"
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Postby NotMe » Tue Aug 07, 2007 2:36 pm

What they said:

kozak6 wrote:Maybe a cell intensive powerful attack that needs to be charged up.


Xeno The Blind wrote:Primary fire could be something similar to what it is now but holding down alt-fire would continuously consume ammo and charge the weapon. The charged shot would be very powerful and relatively fast-moving but you would need to plan your shots as even when it's fully charged it would continue to drain ammo. Alternatively, you could make the charged shot slow-moving and enable one to detonate it with the primary (like the shock rifle in UT)... that would make it possible to defend against the charged shot too.


A charging shot would really bring new strategy to the game. Especially if it's slow moving (maybe even slower than the RL) and highly splashy. Rush the other base in CTF with it, coming with a charged shot from behind a corner, while a teammate gets away with the flag.

It should however not drain energy until depleted, but rather blow up in your face if overcharged -- otherwise it would be too powerful for camping the flag. I'd even make this the primary action, and the secondary a different one, be it lightning-ish or whatever, able to detonate the charged shot etc.

It's almost original too, only place i've seen something like this is in tremulous -- the lucifer cannon.
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Postby torus » Tue Aug 07, 2007 3:12 pm

And the Shock rifle from UT. IMO, one of the first priorities should be to add support for more weapons.
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Postby NotMe » Tue Aug 07, 2007 4:09 pm

Not with a shock combo. The charged shot should deal the same damage regardless of exploding on hit or when detonated with the secondary.

This kind of combo would just help protect from remote spam, and allow skilled players to blow up the charge right in the opponent's face.. And I think the current secondary crylink would fit the purpose perfectly.
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