Herforst CTF

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Postby Dokujisan » Tue Jan 30, 2007 8:37 pm

oh, and about esteel's comments on defending. He's one of best defenders I've played against on Herforst. I learned a few defending tricks from playing against him (mainly for creative use of rockets oh facing worlds)

An in regard to C.Brutail's comments about grapple..
"say try to play that map on a normal CTF server too, and decide, what's more fun."

I've played both and I prefer the grapple on that map. I've played some other maps where I would prefer not having a grapple, but with facing worlds, I think the grapple improves the map.

I wish it were designed without the anti-grapple mindset (i.e. get rid of those stupid kill zones) If you don't like to play with the grapple...then don't. But you shouldn't go out of your way to prevent other people from playing with the grapple.
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Postby C.Brutail » Tue Jan 30, 2007 10:02 pm

The killzones make the map much more playable, becouse you might not know, but:
1: The defender Anubis killzone corrigates an exploit from old ut times, that with a well made rocketjump (in ut it was made by 5 rockets) you can propel yourself from one towertop to another. Capture in 2 seconds. NOT FUN.
2.: the "monkey killer" zone was added after some beta, becouse people started to mourn, that it's too easy and they can't defend the base.
And btw, please, I am the mapper, and I decide, what to do with my map. The sources are included, with 5 minutes of work you can modify the map for your liking, pack it up, and get the server admins to play that map.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby torus » Tue Jan 30, 2007 11:16 pm

Owned. ^^

Is that why you changed the origional Facing Worlds map? I really enjoyed that one, especially how the "holes" were much larger, and people would crazily swing from one base to the other. I like the finish of the current version, but I think that (what I presume to be) the origional had some real soul.
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Postby C.Brutail » Tue Jan 30, 2007 11:40 pm

LOL :)
That map gave me so much headache when I was mapping it, I realy think it NEVER had any soul (if it had, it was very evil :P ). Just a friendly reminder from the map-readme file:

"The bsp part took 11 seconds, vis took 2522 seconds (42 minutes), light phase took 323224 seconds (yes, that's more then 89 hours, a total of almost 4 days) on my config:"

;)
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WE ARE NEXUIZ.
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Postby tZork » Wed Jan 31, 2007 12:25 pm

Gez. I think ill do a tarzan/monley/sipderman remake of this map when i get home.. just so i wont have to hear all the nagging nomore xD Personaly i think the grappler runes this map to hell, but it seems nuff ppl whant a killzone free one so..
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby torus » Wed Jan 31, 2007 12:37 pm

The current version is of course much more true to the UT facing,where you dont have a hook (you do have a translocator though 8)
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Postby divVerent » Wed Jan 31, 2007 6:05 pm

tZork wrote:Gez. I think ill do a tarzan/monley/sipderman remake of this map when i get home.. just so i wont have to hear all the nagging nomore xD Personaly i think the grappler runes this map to hell, but it seems nuff ppl whant a killzone free one so..


Replace the killzone by a teleporter to a dimension of excruciating pain... which, amazingly, looks like an ordinary room.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Dokujisan » Wed Jan 31, 2007 8:32 pm

Did someone seriously say "owned"?
What are we, 12?

Look, I know you're the map maker. Congrats on making the map. If I were a map maker, I assure you that I would've already made the changes. I was planning on learning map-making, but school work sort of got in the way.
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Postby torus » Wed Jan 31, 2007 9:09 pm

It would be cool if when you hit the killzones, you would be transported to an underground death arena, and if more than one person hit the zones they would have to battle to the death — the winner would be released... 8)
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Postby Shoe » Wed Jan 31, 2007 11:08 pm

Or just teleported into a one-player-sized box that can be gotten out of with much difficulty and watch the telefrags roll in :)
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