Weapon Poll!

Discuss Nexuiz gameplay here.

Moderators: Nexuiz Moderators, Moderators

What's Yer Pick?

Nex
12
19%
Mortar
10
16%
Electro
7
11%
Rocket Launcher
22
35%
Machine Gun
5
8%
Shotgun
1
2%
Laser
4
6%
Hagar
2
3%
Crylink
0
No votes
 
Total votes : 63

Postby esteel » Fri Feb 16, 2007 12:57 am

Hard to choose a 'best' gun.. its more like 'the right tool for the job'.

Laser is the perfect weapon for trickjumps and moving around the level. A very unique thing.
The shotgun is the starting weapon but it really packs some power and can be strong weapon and is useful as a finisher.
If i remember correctly the machine gun is the strongest gun when calculating damage but its hard to hit each shot and it takes some time to deal the damage.
The mortar is a very good all round weapon. It deals quite some damage, the arch from the projectile makes it hard to dodge, it can be used to lay traps and it has a high push.
The electro.. you should compare that gun to the rocketlauncher from other games. It has a fast projectile, does high splash damage but is slow. So you have to USE it like the rocketlauncher in quake3. Pre-aim you opponent and fire at his feet to get splash damage. The secondary firemode is useful to lay a field and then set it off with the primary mode which will cause extra damage kinda like the ut shockrifle :)
The crylink is really hard to use but it deals quite some damage. Only few players like it as its hard to aim with it.
The nexgun.. oh snipers love it.. whats more to say about it.
The hagar is a mix of the machinegun and the mortar. A bit harder to aim but the bouncing on the secondary firemode is quite useful to trap someone.
The rocketlauncher. Quite different from other games as its really slow but super powerful and it can be set off with the other attack button.

My favorite though is the mortar.. its THE alround weapon, its impressive if you hit someone in the air and just fun to use.

*edit* wrote mortar instead of hagar, thanks for noticing
Last edited by esteel on Fri Feb 16, 2007 1:51 am, edited 1 time in total.
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Postby GunHammer » Fri Feb 16, 2007 1:06 am

No, I didn't know you could do that with the Electro. I'm starting to see its appeal, esp. with the 'aiming at the feet for splash damage'. The problem is that I'm rather new to FPS games in general (always been more of an action adventure fan), so I don't know all these stock tricks. Thanks for the tip.
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Postby esteel » Fri Feb 16, 2007 1:32 am

Well i wanted to do some post explaining those basics (kinda like this one explaining ctf: http://forums.alientrap.local/viewtopic.php?t=849) but i find it really hard to NOT make it mention too much useless stuff. On the one hand it should be obvious that if the gun uses projectiles that you can't aim right 'on' the opponent but rather at were 'he will be when the projectile hits the ground' but i know i did not do that when i was a beginner. On the other hand its just hard to find balance between mentioning those things and not sounding like an idiot :). And its also kinda hard to explain as this WILL need some learning and experience to do right. Once you have learned that skill its just timing.. to know how much to pre-aim to do the most damage to him. And most of projectiles WILL explode so its just a matter of hitting somewere near him as the explosion will then cause 'splash' damage to him and that best done by hitting near by wall or floor.
Weapons like shotgun, machinegun and nexgun that will 'hit the moment you shoot' it just takes a steady hand, being cool and aiming right. Sure stuff like lowering mouse sensetivity (and NOT using the defaults) to a level that just feels right will help. Also NOT using the mouse wheel to change weapons but putting guns on keys (also not the 1,2..0 defaults but best around the movement keys) is good to quickly get the guns you want. So that you CAN get the shotgun or mg to finish that guy you just hit with a luck rocket or nexgun..
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Postby Dokujisan » Fri Feb 16, 2007 1:32 am

esteel wrote:The mortar is a mix of the machinegun and the mortar. A bit harder to aim but the bouncing on the secondary firemode is quite useful to trap someone.


I think you meant Hagar. I didn't realize the secondary fire did anything differently. Interesting!

esteel wrote:My favorite though is the mortar.. its THE alround weapon, its impressive if you hit someone in the air and just fun to use.


Yes! I had a feeling you would say that. You are the best with the mortar that I've played with. I really don't understand how you aim that thing that well. If it can be aimed well enough, I think it is more powerful than the RL because it is faster.
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Postby Dokujisan » Fri Feb 16, 2007 1:34 am

I always thought the laser had a strange name. It seems more like a rubber pellet gun to me.
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Postby Psychcf » Fri Feb 16, 2007 1:36 am

Dokujisan wrote:I didn't realize the secondary fire did anything differently. Interesting!


yeah, basically the rockets bounce once, then explode on the next impact.

Also, it's one of my favorites because it causes so much of a framerate drop for bad computers :lol:
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Postby esteel » Fri Feb 16, 2007 2:01 am

Dokujisan wrote:Yes! I had a feeling you would say that. You are the best with the mortar that I've played with. I really don't understand how you aim that thing that well. If it can be aimed well enough, I think it is more powerful than the RL because it is faster.

Basically its know experience with angle and timing to know were to aim at. Yes its much faster then then rocketlauncher and the explosion from the grenades can also cause the rocket to explode. An other rather unique feature in Nexuiz. Some projectiles can be set off by other explosions which can be dangerous ;).

psychiccyberfreak wrote:
Dokujisan wrote:I didn't realize the secondary fire did anything differently. Interesting!

yeah, basically the rockets bounce once, then explode on the next impact.
Also, it's one of my favorites because it causes so much of a framerate drop for bad computers :lol:

Naughty boy :)
Yeah the secondary firemode has slower projectiles which bounce once and either explode on direct contact with an opponent or when hitting something 'hard' after the bounce. So again when you aim at a wall or floor near your opponent the secondary firemode can double your chances to hit. Either you him directly or after the bounce. but sometimes just aiming close to him and using primary attack is easier.
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Postby torus » Fri Feb 16, 2007 2:44 am

I find that the machine gun on great wall is extremely effective, because of its power, and the fact its so accurate. I often stand far away, zoom in, and "snipe" snipers with it, because I can get in many more shots before they can hit me with one.
:P

secondary fire of course 8)
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Postby GunHammer » Fri Feb 16, 2007 3:07 am

esteel wrote:Well i wanted to do some post explaining those basics (kinda like this one explaining ctf: http://forums.alientrap.local/viewtopic.php?t=849)


I actually read that earlier and it was a huge help to me - you guys don't do it the way I used to in the backyard with my pals! :P
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Postby kozak6 » Fri Feb 16, 2007 3:10 am

My favorite is the laser, of course.

Laserjumping is just so badass. I could just laserjump all day long, which I have done occasionally.

If you aren't familiar with it, laserjumping is a lot like rocketjumping. Basically, you take your laser, look down, and jump and shoot. Depending on your timing and the angle at which you look down, you can go soaring into the air much higher than you can jump, take a kangaroo leap forwards, make just a little hop to get onto a platform or whatever, and anywhere in between. It's super cool.

And although they are far and few between, laser kills are unspeakably awesome. The only thing cooler than a laser kill is a midair laser kill.

Also, boucing someone off into space is the absolute funniest type of kill there is.

If you are looking for winning strategies, though, only use the laser for the occasional laserjump. It's more of a movement tool than a weapon. I just like to screw around with it because of latency problems.

After that is the rocket launcher for sheer brutishness (if within range), and then maybe the MG.

The MG secondary is really surprisingly deadly if the map is large enough. Its secondary really can reach out there and touch someone. It makes an absolutely fantastic impromptu sniper rifle, and unlike the Nex, it's relatively easy to hit a moving target while lagging.
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