Dokujisan wrote:Sure, it's "available" to them... but it's not as readily available to them as it could be. I've been playing Nexuiz for about 6 months now, and I'm still learning stuff. Yesterday, I just learned a trick from Xeno about lasering up walls. After learning that, I had a distinct advantage over other players that had no clue how I was scaling the wall to get up to the enemy base. They had to get up the stairs...the slow way.
Is it an unfair advantage? That is a grey area...not black or white.
You've played longer than I have so this "advanced knowledge" obviously isn't hidden or difficult to obtain... you just have to look for it, ask others, and try stuff yourself.
I agree that there should be better documentation of some things and maybe some training maps (like obstacles that require laserjumps or bunny hops to navigate, etc), but I still wouldn't call any of the techniques unfair even in the absence of such documentation. Unfair signifies some type of selective application of the rules... which this isn't.
Maybe you think that the first day that someone steps onto a field they should be able to compete and win against athletes who have trained for years... I on the other hand would find it ludicrous if some fat guy got out of his recliner, went to the Olympics, and had the runners' feet bound so that he could compete with them and have a chance. Fair doesn't mean that every playing field is perfectly levelled for everyone without taking skill and knowledge into account. A violin soloist should be able to play better than someone who just started taking lessons a few years ago (although depending on skill, that person may exceed the other with more practice based on natural talent). The examples are endless but it all comes down to this: natural talent will be innately different for different people and the harnessing of that talent will depend on the time spent towards that goal.
I remember the first time I played about 6 months ago... I had no idea what was going on and I had a life expectancy of about 15 seconds at best. I got owned every single game for at least the first month and quite often for many games after that (depending on who's on, it happens often enough even now). I kept at it though and I think that I've improved a lot since then. I feel like I've got a good idea of how to laserjump and I feel like a demiguru half the time when it comes to aliases.
The ones who get owned and leave will take that approach with everything in life and probably won't get very far. They aren't the kind of people who develop skills and to just hand them a playing field that puts them on the same level as those who do is silly. You may as well just add a "rock, paper, scissors" game to decide who dies in a confrontation if you really want to level the playing field... with a random generator, of course. Where the fun in that would be though is beyond me.