I am not sure if I'm just imagining this or not, so I thought I would ask.
Sometimes when I am attacking someone in close quarters, I tend to lose where my enemy went. They seem to disappear during the commotion. I rotate left. I rotate right...then it turns out they somehow got behind me. Sometimes this results in me dying. It can be a little confusing and frustrating. I do my best to keep my distance from aggressive players who will run straight toward me during an attack (usually newer players). That way I don't lose sight of them. I've compensated, but I'd really like to understand how that happens.
Now I'm on a wireless LAN at home (don't ask...not my fault) and I don't have the best computer or the best ping time... so it could be a technical issue or a frames-per-second issue (obviously I never think to look at my FPS during that moments) but it really seems to be that a player is able to pass through another player.
Is that possible?
I would think that when a player runs toward anther player and they collide that one would bounce off the other one slightly. How is collision between players handled by the game engine?