Basic basics or: What i wish someone told me half a year ago

Discuss Nexuiz gameplay here.

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Postby tChr » Sun Feb 25, 2007 8:04 pm

KadaverJack wrote:
tChr wrote:Since when did the SG become a hitscan wep?

It has always been a hitscan weapon. The tracers are only for your viewing pleasure, they have nothing to do with damage.

wtf.. no wonder i suck with the SG, I've alwas calculated for trajeectory.

KadaverJack wrote:
And i think the MG secondary has same dagame fro all bullets.

No, the first bullet is always as precise and inflicts as much damage as secodary fire, only the following bullets are spreading and lower damage.

you are being unclear. I was saying that MG secondary fire has same damage for all bullets, are you saying this is wrong?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby KadaverJack » Sun Feb 25, 2007 8:09 pm

tChr wrote:you are being unclear. I was saying that MG secondary fire has same damage for all bullets, are you saying this is wrong?

Oops, I misread your post.
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Postby esteel » Sun Feb 25, 2007 9:37 pm

Well to be more exact:
Primary attack mode is like: the FIRST shot is accurate, high damage and has a larger reload, the following shots have less damage, higher spread and faster reload.
And the secondary attack mode is JUST first shots.
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Postby esteel » Mon May 28, 2007 4:27 pm

I added a version of that guide to Nexuiz 2.3, if someone wants to be mentioned in the credits for helping with wording that guide please speak up quickly ;)
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Postby old_codger » Thu May 31, 2007 5:58 pm

esteel wrote:I added a version of that guide to Nexuiz 2.3, if someone wants to be mentioned in the credits for helping with wording that guide please speak up quickly ;)

Hmm... sorry, Should have thought more quickly, shouldn't I. It's been an idea I've been mulling over for a few days. Unfortunately didn't notice the changes to this thread before now.

Anyway, what I've come up with is some changes to the config.cfg file that allow for the presentation of information in a more natural way than is possible if you have to type them in manually in the game. Something like this...

bind KP_END "say A short tutorial on basic movement"
bind KP_DOWNARROW "say Hopping while moving provides extra speed"
bind KP_PGDN "say The laser (weapon 1) can be used to jump"
bind KP_LEFTARROW "say If you laser jump and then hop you can achieve high speed"
bind KP_5 "say You can use ramp jumps on many maps to avoid laser damage"
bind KP_RIGHTARROW "say The laser can also be used to provide speed from walls"
bind KP_HOME "say You can laserjump up buildings"
bind KP_UPARROW "say Use cursor keys to alter your flight"
bind KP_PGUP "say Have fun :-)"

This could be placed as a 'basic movement tutorial' as a demo file and could be added to with 'basic weapon tutorial' and 'basic ctf', 'basic lms', whatever..

Beginners could then be advised to run those first BEFORE they start playing to give them some idea what they're supposed to be doing. Obviously, this is simply an extension of your existing example files but I think the lack of pausing whilst typing is a useful idea.

Maybe it, (they?), could be added into the 35 map pack which is a separate download anyway.

The point about having 'in game' demo tutorials is that people can watch them and then try them themselves immediately. They don't have to watch a separate video which they'll likely have forgotten when they're in the game.

In any event this should be in addition to, not instead of, those aids to good play.
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Postby esteel » Thu May 31, 2007 6:54 pm

Its much easier to use something like this:
alias "tut_msg_0" "say bla bla; alias tut_toggle tut_msg_1"
alias "tut_msg_1" "say even more stuff; alias tut_toggle tut_msg_2"
alias "tut_msg_2" "say oh a funny thing; alias tut_toggle tut_msg_3"
alias "tut_msg_3" "say sorry thats the end; alias tut_toggle tut_msg_4"
alias "tut_toggle" "tut_msg_0"
bind "p" "tut_toggle"


Just press p several times, each time it will print the next message. I also used that in my old tutorial demos but i did not move so people can read that messages without feeling they might miss something..
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Postby old_codger » Fri Jun 01, 2007 4:50 pm

esteel wrote:Its much easier to use something like this:
alias "tut_msg_0" "say bla bla; alias tut_toggle tut_msg_1"
alias "tut_msg_1" "say even more stuff; alias tut_toggle tut_msg_2"
alias "tut_msg_2" "say oh a funny thing; alias tut_toggle tut_msg_3"
alias "tut_msg_3" "say sorry thats the end; alias tut_toggle tut_msg_4"
alias "tut_toggle" "tut_msg_0"
bind "p" "tut_toggle"

Just press p several times, each time it will print the next message.

Oh. OK! Fine thinking :)
esteel wrote:I
I also used that in my old tutorial demos but i did not move so people can read that messages without feeling they might miss something..

As long as it's done in a sympathetic manner I don't think people will become confused.

IIRC your demo had most of the movements in that will enable people to get 'up to speed', (literally), quite quickly. If they were combined with other demo tutorials for weapons and another for strategy/teamwork I think that would fantastic.

In fact, I'd go further... I'd say it's VITAL for the long term future of the games development. It's OK saying people can come to these boards or they can trawl around the internet looking for videos but that's not really the answer.

It also has to be asked, exactly what function do the existing demos serve other than to frighten people off the game because there's no way they think they'll be able to do THAT!!!

However, I'm not saying don't have the existing demos. They give a good idea of what can be achieved. I just think they should be combined with something more useful for the beginner.
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Postby esteel » Fri Jun 08, 2007 5:40 pm

Well there are only a few people with REAL experience in making movies and they are either busy or did not step up to start such a movie..
I'm trying in the best way i can, by writing guides and trying to be helpful.
A good idea (for ctf) might be to take frag movies like the 'defender' on from morphed and mix it with 'helpful' scenes explaining what to do..
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Postby old_codger » Sun Jun 24, 2007 1:43 pm

Sorry, only just saw this post.
esteel wrote:Well there are only a few people with REAL experience in making movies and they are either busy or did not step up to start such a movie..

I've tried fiddling with kdenlive but it's pretty heavy going.
esteel wrote:I'm trying in the best way i can, by writing guides and trying to be helpful.

Hey! Nobody can criticise you for the effort you put in for the cause. :)
esteel wrote:A good idea (for ctf) might be to take frag movies like the 'defender' on from morphed and mix it with 'helpful' scenes explaining what to do..

I don't think I've seen that. Is there a link?
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Postby esteel » Sun Jun 24, 2007 1:47 pm

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