by Bundy » Tue Feb 26, 2008 5:59 pm
Oh, I miss one factor for playing. Sure, it is more a guide for 1v1, but it works in any other game (2v2 or 3v3 CTF), too. It might sound funny for most, but I feel always that psychology is a big part in games, especially when two opponents fight each other where both are even in skills/aiming. I try to explain what I am talking about:
First of all, you wont be able to play very good if you got troubles at home, with family, girlfriend, friends, money or you are just tired. Those are all things which makes it hard to play your best game, even if you dont realise it.
Secondly, if you feel that there is something wrong with your mouse/keyboard/screen or any other thing, dont play before you fixed it. It will only annoy you and make you play worse then you can!
If you feel great and want to frag some, it is time to join a game. I am a big fan of 1v1 and 2v2 games. The outcome of these games have a lot to do with your own play. If you are one, who cant take big beats, these can be very disappointing.
The start: It is very important to know the maps and where you start at. At the start (startspawn) you have to know, what is the best way to run at right now. If you have to think about that, you are allready to slow. This is a thing, which have to be a instant thing like taking the light out of your pocket when you want to smoke a cigarette. Hopefully you were faster as your opponent and that way, you grabbed more/better items. Now you are in advanatage and finally kill your enemy. This first frag doesnt mean you win, but it is the "first blood". It let your opponent realise, that this will be a tough game and that he got a disadvantage allready. If you are now able to keep the pressure on your opponent, it is very easy to break him. He will get angry and you push him around even more. Many people hate that point and will come to the conclusion that it is useless to go on. Now they start to play crap.
Midgame: Depending how strong you played till now, the game is very easy allready. If you were able to spawnfrag the opponent(s) and let them nearly no item left to come back, they will get in there head "it is over, so senseless just to try". Big fault for them, but a easy win for you. At worst you should have about the same amount of frags like him. This helps a lot to let the opponents heart beat faster then it should. Most are very nervous when the midgame starts (~7-8 minute mark) and the end of the game is open. A fragrun of 4-5 frags can now decide everything. If people cant play under pressure, they have a big problem in those games. Starting spawnpoints can be VERY lucky and hurt most, when you are allready in bad position fragwise. Most forgot now allready that there is (nearly) always a chance to come back. They just have to addapt there play to yours ...
Lategame: The game is nearly over and you have a fragadvantage. All you have to do is backwarding (just run away and hit him a bit from save distance) to not die. He have to do kills, but you dont let him. Most people dont know how much this hurts. He want to fight now, but he cant cause you just run. That way he gets more aggressive and does huge mistakes, just to get the frag (and mostly fail and die). Dependend on the time left, you are forced to play hyperaggressive. But normally I try to play my game when there are 3 minutes left and start a fragrun when its time (kill him once, grap one armor and now make a lot of pressure). If you dont use the right moment to play more aggressive for a last comeback, it is over.
I hope this is a bit readable (yeah, my english is just bad). I hope this help some people to play at the game. Sure, it wont make a nub to a pro. But you will often enough fight opponents with equal skill and then you should never forget that you only have to break him. Sometimes a weird strategy with aweful camping can do this job.
Never lose control about yourself. If you dont hit (hitting is tough when you get hit all time and dont got any armor), try to keep your head free of this stuff. Go on and take your chances.