remove faster refire time when switching guns?

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What to do about the 1 second refire time when switching guns?

Keep it as it is
20
77%
Remove it completly
6
23%
Just lower it a bit
0
No votes
 
Total votes : 26

Postby Psychcf » Tue Feb 20, 2007 5:56 pm

I'd just get rid of refire for the laser, that would be really awesome.
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Postby KadaverJack » Tue Feb 20, 2007 8:48 pm

esteel wrote:So far noone was able to write an alias for this.. at least i do not know of anyone that did create an alias that works always and reliable. I have no idea if there are aliases for CPMA but you are right it might be an too huge advantage/disadvantage if someone manages to create an alias.

It took me about 5 minutes to create such an alias. It's not working perfectly, but it is working once you get used to it, so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.
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Postby GreEn`mArine » Tue Feb 20, 2007 9:03 pm

I like the weapon-handling in Nexuiz as it is. What I really do not like is how games such as Q4 handle it ... you have to wait until the weapon's reload time had passed before you can even switch the gun, really annoying!

I like it that you can instantly switch to another gun after you fired one, because this takes away the needed concetration to not only switch, but also shoot then in the right moment. In Nexuiz the only thing you need to concentrate after a switch is the 1.0 sec that have to pass until pressing fire-button will take effect.

I do already get used to switch to another gun and back to Nexgun, doing it manually of course. However, I don't think that this advantage is so huge, I voted to keep everything at status quo

It is not an option to remove the reload time completely, that would be ridiculous.
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Postby esteel » Tue Feb 20, 2007 9:44 pm

KadaverJack wrote:It took me about 5 minutes to create such an alias. It's not working perfectly, but it is working once you get used to it, so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.

If you think its good enough to just use that alias then that bad imo.. some others told me they tried but failed to make it work reliable and i never tried as i dislike aliases and can do it manually quite fine by now :)
Well that would an reason to remove this feature or at least to raise it to something like 1.2 or 1.3 seconds
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Postby KadaverJack » Tue Feb 20, 2007 9:58 pm

esteel wrote:Well that would an reason to remove this feature or at least to raise it to something like 1.2 or 1.3 seconds

I would rather keep it at 1s as it is now, but make each weapon remember its own reload time, so everything would be as it is, except you couldn't get faster reloads by switching any more.
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Postby Bnonn » Tue Feb 20, 2007 10:13 pm

That's sensible. It doesn't make physical sense to fire the nex, switch to the laser, and then back to the nex before its reload time is up, and be able to fire it again. Every weapon should reload after it's fired, even if you immediately put it away. Putting it away shouldn't "reset" the reload time.
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Postby Urmel » Tue Feb 20, 2007 11:50 pm

I can't vote for anything. My suggestion would be: refire rate back to 1.0 and lower the damage down to 100.

Ha!
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Postby Bnonn » Wed Feb 21, 2007 12:24 am

Damage 100 for the nex is just embarrassing. It's an insult to the weapon. What kind of sniper weapon can't take out a newly spawned player in a single shot? If anything the nex's power should be increased.
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Postby Nil » Wed Feb 21, 2007 12:53 am

I voted "Remove it completly", but what I'd like to have is, what Jack described:
KadaverJack wrote:[...] so i'm with ai on this: force the 1.5 refire rate for the nex, even when switching weapons back and forth.

So if "Remove it completly" isn't this, please substract 1 from the votes for this option. :)
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Postby kozak6 » Wed Feb 21, 2007 1:25 am

Bnonn wrote:What kind of sniper weapon can't take out a newly spawned player in a single shot?


The kind of sniper weapon that can't be used (as effectively) for spawncamping.
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